| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class HeroBreakthroughFailPanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private MyImage _Icon_Tu;	  public MyImage Icon_Tu	   {	   get{	      if (_Icon_Tu == null)	       {	         _Icon_Tu  = GetUIUnit<MyImage>("Icon_Tu"); 	       }	      return _Icon_Tu;	     }	   }	  private MyImage _Icon_Dj;	  public MyImage Icon_Dj	   {	   get{	      if (_Icon_Dj == null)	       {	         _Icon_Dj  = GetUIUnit<MyImage>("Icon_Dj"); 	       }	      return _Icon_Dj;	     }	   }	  private Text _Text_Xw;	  public Text Text_Xw	   {	   get{	      if (_Text_Xw == null)	       {	         _Text_Xw  = GetUIUnit<Text>("Text_Xw"); 	       }	      return _Text_Xw;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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