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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "DivineSenceLevelPreviewPanel")]
 
-     public partial class DivineSenceLevelPreviewPanel : UIPanel
 
-     {
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public override CTask<bool> AsyncInit(object[] uiData)
 
-         {
 
-             DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
 
-             DivineSenseConfig[] divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>();
 
-             List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
 
-             for (var i = 0; i < CurrentBls.Count; i++)
 
-             {
 
-                 CurrentBls[i].text = $"{probabilities[i] * 100:F2}%";
 
-             }
 
-             Text_CurrentLevel.text = LanguageManager.Instance.Text(10243,AccountFileInfo.Instance.playerData.divineSenseLevel);
 
-             if (divineSenseConfig.ID >= divineSenseConfigs.Length)
 
-             {
 
-                 for (var i = 0; i < NextBls.Count; i++)
 
-                 {
 
-                     NextBls[i].text = $"Max";
 
-                 }
 
-                 Text_NextLevel.text = $"Max";
 
-             }
 
-             else
 
-             {
 
-                 List<float> probabilities1 = UtilTools.CalculateProbabilities(divineSenseConfigs[AccountFileInfo.Instance.playerData.divineSenseLevel].QualityBonusChance.ToList());
 
-                 for (var i = 0; i < NextBls.Count; i++)
 
-                 {
 
-                     NextBls[i].text = $"{probabilities1[i] * 100:F2}%";
 
-                 }
 
-                 Text_NextLevel.text = LanguageManager.Instance.Text(10244,AccountFileInfo.Instance.playerData.divineSenseLevel + 1);
 
-             }
 
-             return base.AsyncInit(uiData);
 
-         }
 
-         public static async CTask OpenPanel()
 
-         {
 
-             DivineSenceLevelPreviewPanel divineSenceLevelPreviewPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceLevelPreviewPanel>(null, UILayer.Top);
 
-         }
 
-     }
 
- }
 
 
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