CombatHeroTimeLineControl.cs 1.6 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. namespace GameLogic.Combat.Hero
  4. {
  5. public class CombatHeroTimeLineControl : IDisposable
  6. {
  7. public TimeLienData TimeLineData
  8. {
  9. get { return _timeLineData; }
  10. }
  11. public TimeLienData _timeLineData;
  12. private BetterList<TimeLineEventLogicGroupBasic> _currRunEventLogicGroupList =
  13. new BetterList<TimeLineEventLogicGroupBasic>();
  14. public void Init(TimeLienData timeLienData)
  15. {
  16. _timeLineData = timeLienData;
  17. }
  18. public void AddEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  19. {
  20. _currRunEventLogicGroupList.Add(eventLogicGroup);
  21. }
  22. public void RemoveEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  23. {
  24. _currRunEventLogicGroupList.Remove(eventLogicGroup);
  25. }
  26. public void Update(float deltaTime)
  27. {
  28. for (int i = 0; i < _currRunEventLogicGroupList.size; i++)
  29. {
  30. TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = _currRunEventLogicGroupList[i];
  31. bool isEnd = timeLineEventLogicGroupBasic.Update(deltaTime);
  32. if (isEnd)
  33. {
  34. timeLineEventLogicGroupBasic.UpdateEndFinish();
  35. _currRunEventLogicGroupList.RemoveAt(i);
  36. i--;
  37. }
  38. }
  39. }
  40. public void Dispose()
  41. {
  42. _currRunEventLogicGroupList.Clear();
  43. _timeLineData = null;
  44. }
  45. }
  46. }