12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- using System;
- namespace Animancer.FSM
- {
- /// <summary>An <see cref="IState"/> that uses delegates to define its behaviour.</summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/fsm/state-types">
- /// State Types</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.FSM/DelegateState
- ///
- public class DelegateState : IState
- {
- /************************************************************************************************************************/
- /// <summary>Determines whether this state can be entered. Null is treated as returning true.</summary>
- public Func<bool> canEnter;
- /// <summary>[<see cref="IState"/>] Calls <see cref="canEnter"/> to determine whether this state can be entered.</summary>
- public virtual bool CanEnterState => canEnter == null || canEnter();
- /************************************************************************************************************************/
- /// <summary>Determines whether this state can be exited. Null is treated as returning true.</summary>
- public Func<bool> canExit;
- /// <summary>[<see cref="IState"/>] Calls <see cref="canExit"/> to determine whether this state can be exited.</summary>
- public virtual bool CanExitState => canExit == null || canExit();
- /************************************************************************************************************************/
- /// <summary>Called when this state is entered.</summary>
- public Action onEnter;
- /// <summary>[<see cref="IState"/>] Calls <see cref="onEnter"/> when this state is entered.</summary>
- public virtual void OnEnterState() => onEnter?.Invoke();
- /************************************************************************************************************************/
- /// <summary>Called when this state is exited.</summary>
- public Action onExit;
- /// <summary>[<see cref="IState"/>] Calls <see cref="onExit"/> when this state is exited.</summary>
- public virtual void OnExitState() => onExit?.Invoke();
- /************************************************************************************************************************/
- }
- }
|