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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR
- using UnityEditor;
- namespace Animancer.Editor
- {
- /// <summary>[Editor-Only] A custom Inspector for <see cref="StringAsset"/>s.</summary>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor/StringAssetEditor
- [CustomEditor(typeof(StringAsset), true)]
- public class StringAssetEditor : UnityEditor.Editor
- {
- /************************************************************************************************************************/
- private const string InfoMessage = "This is a String Asset." +
- "\n\nThe name of this asset is what differentiates it from others" +
- " so it should be unique to avoid conflicts." +
- "\n\nThe Editor Comment field isn't used for anything and is excluded from runtime builds." +
- " It's recommended to explain what you're using this key for.";
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void OnInspectorGUI()
- {
- EditorGUILayout.HelpBox(InfoMessage, MessageType.Info);
- DrawDefaultInspector();
- }
- /************************************************************************************************************************/
- }
- }
- #endif
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