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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR
- using System;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace Animancer.Editor
- {
- /// <summary>[Editor-Only] A custom Inspector for <see cref="SoloAnimation"/>.</summary>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor/SoloAnimationEditor
- [UnityEditor.CustomEditor(typeof(SoloAnimation), true), UnityEditor.CanEditMultipleObjects]
- public class SoloAnimationEditor : UnityEditor.Editor
- {
- /************************************************************************************************************************/
- /// <summary>The <see cref="UnityEditor.Editor.target"/>.</summary>
- [field: NonSerialized]
- public SoloAnimation Target { get; private set; }
- /// <summary>The <see cref="UnityEditor.Editor.targets"/>.</summary>
- [field: NonSerialized]
- public Object[] Targets { get; private set; }
- /// <summary>The animator referenced by each target.</summary>
- [NonSerialized]
- private Animator[] _Animators;
- /// <summary>A <see cref="UnityEditor.SerializedObject"/> encapsulating the <see cref="_Animators"/>.</summary>
- [NonSerialized]
- private UnityEditor.SerializedObject _SerializedAnimator;
- /// <summary>The <see cref="Animator.keepAnimatorStateOnDisable"/> property.</summary>
- [NonSerialized]
- private UnityEditor.SerializedProperty _KeepStateOnDisable;
- /// <summary>The backing field of the <see cref="Animator.keepAnimatorStateOnDisable"/> property.</summary>
- private const string KeeyStateOnDisableField = "m_KeepAnimatorStateOnDisable";
- /************************************************************************************************************************/
- /// <summary>Initializes the targets.</summary>
- protected virtual void OnEnable()
- {
- Target = (SoloAnimation)target;
- Targets = targets;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void OnInspectorGUI()
- {
- DoSerializedFieldsGUI();
- RefreshSerializedAnimator();
- DoStopOnDisableGUI();
- DoRuntimeDetailsGUI();
- }
- /************************************************************************************************************************/
- /// <summary>Draws the target's serialized fields.</summary>
- private void DoSerializedFieldsGUI()
- {
- serializedObject.Update();
- var property = serializedObject.GetIterator();
- property.NextVisible(true);
- if (property.name != "m_Script")
- UnityEditor.EditorGUILayout.PropertyField(property, true);
- while (property.NextVisible(false))
- {
- UnityEditor.EditorGUILayout.PropertyField(property, true);
- }
- serializedObject.ApplyModifiedProperties();
- }
- /************************************************************************************************************************/
- /// <summary>Ensures that the cached references relating to the target's <see cref="Animator"/> are correct.</summary>
- private void RefreshSerializedAnimator()
- {
- AnimancerUtilities.SetLength(ref _Animators, Targets.Length);
- var dirty = false;
- var hasAll = true;
- for (int i = 0; i < _Animators.Length; i++)
- {
- var animator = (Targets[i] as SoloAnimation).Animator;
- if (_Animators[i] != animator)
- {
- _Animators[i] = animator;
- dirty = true;
- }
- if (animator == null)
- hasAll = false;
- }
- if (!dirty)
- return;
- OnDisable();
- if (!hasAll)
- return;
- _SerializedAnimator = new(_Animators);
- _KeepStateOnDisable = _SerializedAnimator.FindProperty(KeeyStateOnDisableField);
- }
- /************************************************************************************************************************/
- /// <summary>
- /// Draws a toggle inverted from the <see cref="Animator.keepAnimatorStateOnDisable"/> field.
- /// </summary>
- private void DoStopOnDisableGUI()
- {
- var area = AnimancerGUI.LayoutSingleLineRect();
- using (var label = PooledGUIContent.Acquire("Stop On Disable",
- "If true, disabling this object will stop and rewind the animation." +
- " Otherwise it will simply be paused so it can resume from there when re-enabled."))
- {
- if (_KeepStateOnDisable != null)
- {
- _KeepStateOnDisable.serializedObject.Update();
- var content = UnityEditor.EditorGUI.BeginProperty(area, label, _KeepStateOnDisable);
- _KeepStateOnDisable.boolValue = !UnityEditor.EditorGUI.Toggle(area, content, !_KeepStateOnDisable.boolValue);
- UnityEditor.EditorGUI.EndProperty();
- _KeepStateOnDisable.serializedObject.ApplyModifiedProperties();
- }
- else
- {
- label.tooltip = $"Unable to locate field: {nameof(Animator)}.{KeeyStateOnDisableField}";
- using (new UnityEditor.EditorGUI.DisabledScope(true))
- UnityEditor.EditorGUI.Toggle(area, label, false);
- }
- }
- }
- /************************************************************************************************************************/
- /// <summary>Draws the target's runtime details.</summary>
- private void DoRuntimeDetailsGUI()
- {
- if (Targets.Length != 1)
- return;
- if (!UnityEditor.EditorApplication.isPlaying &&
- !Target.ApplyInEditMode)
- return;
- AnimancerGUI.BeginVerticalBox(GUI.skin.box);
- if (!Target.IsInitialized)
- {
- GUILayout.Label("Not Initialized");
- }
- else
- {
- UnityEditor.EditorGUILayout.LabelField("Playable Graph", "Not Serialized");
- UnityEditor.EditorGUI.BeginChangeCheck();
- var isPlaying = UnityEditor.EditorGUILayout.Toggle("Is Playing", Target.IsPlaying);
- if (UnityEditor.EditorGUI.EndChangeCheck())
- Target.IsPlaying = isPlaying;
- UnityEditor.EditorGUI.BeginChangeCheck();
- var time = UnityEditor.EditorGUILayout.FloatField("Time", Target.Time);
- if (UnityEditor.EditorGUI.EndChangeCheck())
- {
- Target.Time = time;
- Target.Evaluate();
- }
- time = AnimancerUtilities.Wrap01(Target.NormalizedTime);
- if (time == 0 && Target.Time != 0)
- time = 1;
- UnityEditor.EditorGUI.BeginChangeCheck();
- time = UnityEditor.EditorGUILayout.Slider("Normalized Time", time, 0, 1);
- if (UnityEditor.EditorGUI.EndChangeCheck())
- {
- Target.NormalizedTime = time;
- Target.Evaluate();
- }
- }
- AnimancerGUI.EndVerticalBox(GUI.skin.box);
- Repaint();
- }
- /************************************************************************************************************************/
- /// <summary>Cleans up cached references relating to the target's <see cref="Animator"/>.</summary>
- protected virtual void OnDisable()
- {
- if (_SerializedAnimator != null)
- {
- _SerializedAnimator.Dispose();
- _SerializedAnimator = null;
- _KeepStateOnDisable = null;
- }
- }
- /************************************************************************************************************************/
- }
- }
- #endif
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