AnimationClipEditor.cs 17 KB

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  1. // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
  2. #if UNITY_EDITOR && UNITY_IMGUI
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEditor;
  6. using UnityEngine;
  7. using Object = UnityEngine.Object;
  8. namespace Animancer.Editor
  9. {
  10. /// <summary>[Editor-Only] [Pro-Only] A custom Inspector for <see cref="AnimationClip"/>s</summary>
  11. /// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimationClipEditor
  12. ///
  13. [CustomEditor(typeof(AnimationClip))]
  14. public class AnimationClipEditor : UnityEditor.Editor
  15. {
  16. /************************************************************************************************************************/
  17. private const string DefaultEditorTypeName = nameof(UnityEditor) + "." + nameof(AnimationClipEditor);
  18. private static readonly Type
  19. DefaultEditorType = typeof(UnityEditor.Editor).Assembly.GetType(DefaultEditorTypeName);
  20. /************************************************************************************************************************/
  21. private UnityEditor.Editor _DefaultEditor;
  22. private bool TryGetDefaultEditor(out UnityEditor.Editor editor)
  23. {
  24. if (_DefaultEditor == null)
  25. {
  26. if (DefaultEditorType == null || AnimancerEditorUtilities.IsChangingPlayMode)
  27. {
  28. editor = null;
  29. return false;
  30. }
  31. _DefaultEditor = CreateEditor(targets, DefaultEditorType);
  32. _DefaultEditor.hideFlags = HideFlags.DontSave;
  33. DestroyOnPlayModeStateChanged(_DefaultEditor);
  34. }
  35. editor = _DefaultEditor;
  36. return true;
  37. }
  38. /************************************************************************************************************************/
  39. protected virtual void OnDestroy()
  40. {
  41. _DestroyOnPlayModeStateChanged?.Remove(_DefaultEditor);
  42. DestroyImmediate(_DefaultEditor);
  43. }
  44. /************************************************************************************************************************/
  45. private static HashSet<Object> _DestroyOnPlayModeStateChanged;
  46. private static void DestroyOnPlayModeStateChanged(Object obj)
  47. {
  48. if (_DestroyOnPlayModeStateChanged == null)
  49. {
  50. _DestroyOnPlayModeStateChanged = new();
  51. EditorApplication.playModeStateChanged += (change) =>
  52. {
  53. foreach (var destroy in _DestroyOnPlayModeStateChanged)
  54. DestroyImmediate(destroy);
  55. _DestroyOnPlayModeStateChanged.Clear();
  56. };
  57. }
  58. _DestroyOnPlayModeStateChanged.Add(obj);
  59. }
  60. /************************************************************************************************************************/
  61. /// <summary>Draws the regular Inspector then adds a better preview for <see cref="Sprite"/> animations.</summary>
  62. /// <remarks>Called by the Unity editor to draw the custom Inspector GUI elements.</remarks>
  63. public override void OnInspectorGUI()
  64. {
  65. if (DefaultEditorType == null)
  66. {
  67. EditorGUILayout.HelpBox(
  68. $"Unable to find type '{DefaultEditorTypeName}' in '{typeof(UnityEditor.Editor).Assembly}'." +
  69. $" The {nameof(AnimationClipEditor)} script will need to be fixed" +
  70. $" or you can simply delete it to use Unity's regular {nameof(AnimationClip)} Inspector.",
  71. MessageType.Error);
  72. const string Label = "Delete " + nameof(AnimationClipEditor) + " Script";
  73. if (GUILayout.Button(Label))
  74. {
  75. if (EditorUtility.DisplayDialog(Label,
  76. $"Are you sure you want to delete the {nameof(AnimationClipEditor)} script?" +
  77. $" This operation cannot be undone.",
  78. "Delete",
  79. "Cancel"))
  80. {
  81. var script = MonoScript.FromScriptableObject(this);
  82. var path = AssetDatabase.GetAssetPath(script);
  83. AssetDatabase.DeleteAsset(path);
  84. }
  85. }
  86. return;
  87. }
  88. if (TryGetDefaultEditor(out var editor))
  89. editor.OnInspectorGUI();
  90. if (GUILayout.Button("Open Animation Window"))
  91. EditorApplication.ExecuteMenuItem("Window/Animation/Animation");
  92. if (GUILayout.Button("Open Animancer Tools"))
  93. Tools.AnimancerToolsWindow.Open();
  94. var targets = this.targets;
  95. if (targets.Length == 1)
  96. {
  97. var clip = GetTargetClip(out var type);
  98. DrawEvents(clip);
  99. if (type == AnimationType.Sprite)
  100. {
  101. InitializeSpritePreview(editor, clip);
  102. DrawSpriteFrames(clip);
  103. }
  104. }
  105. }
  106. /************************************************************************************************************************/
  107. private AnimationClip GetTargetClip(out AnimationType type)
  108. {
  109. var clip = (AnimationClip)target;
  110. type = AnimationBindings.GetAnimationType(clip);
  111. return clip;
  112. }
  113. /************************************************************************************************************************/
  114. [SerializeField]
  115. private bool _ShowEvents = true;
  116. private void DrawEvents(AnimationClip clip)
  117. {
  118. var events = clip.events;
  119. if (events == null ||
  120. events.Length == 0)
  121. return;
  122. _ShowEvents = EditorGUILayout.Foldout(_ShowEvents, "Events", true);
  123. if (!_ShowEvents)
  124. return;
  125. using (new EditorGUI.DisabledScope(true))
  126. {
  127. EditorGUI.indentLevel++;
  128. for (int i = 0; i < events.Length; i++)
  129. {
  130. var animationEvent = events[i];
  131. EditorGUILayout.FloatField(animationEvent.functionName, animationEvent.time);
  132. EditorGUI.indentLevel++;
  133. EditorGUILayout.IntField("Int", animationEvent.intParameter);
  134. EditorGUILayout.FloatField("Float", animationEvent.floatParameter);
  135. EditorGUILayout.TextField("String", animationEvent.stringParameter);
  136. EditorGUILayout.ObjectField("Object", animationEvent.objectReferenceParameter, typeof(Object), false);
  137. EditorGUI.indentLevel--;
  138. }
  139. EditorGUI.indentLevel--;
  140. }
  141. }
  142. /************************************************************************************************************************/
  143. [NonSerialized]
  144. private bool _HasInitializedSpritePreview;
  145. private void InitializeSpritePreview(UnityEditor.Editor editor, AnimationClip clip)
  146. {
  147. if (_HasInitializedSpritePreview
  148. || editor == null)
  149. return;
  150. _HasInitializedSpritePreview = true;
  151. // Get the avatar preview.
  152. var field = editor.GetType().GetField("m_AvatarPreview", AnimancerReflection.InstanceBindings);
  153. if (field == null)
  154. return;
  155. var preview = field.GetValue(editor);
  156. if (preview == null)
  157. return;
  158. var previewType = preview.GetType();
  159. // Make sure a proper preview object isn't already assigned.
  160. var previewObject = previewType.GetProperty("PreviewObject", AnimancerReflection.InstanceBindings);
  161. if (previewObject == null)
  162. return;
  163. var previewGameObject = previewObject.GetValue(preview) as GameObject;
  164. if (previewGameObject != null &&
  165. previewGameObject.GetComponentInChildren<Renderer>() != null)
  166. return;
  167. // Get the SetPreview method.
  168. var method = previewType.GetMethod(
  169. "SetPreview",
  170. AnimancerReflection.InstanceBindings,
  171. null,
  172. new Type[] { typeof(GameObject) },
  173. null);
  174. if (method == null)
  175. return;
  176. // Get the Sprite from the target animation's first keyframe.
  177. var keyframes = GetSpriteReferences(clip);
  178. if (keyframes == null ||
  179. keyframes.Length == 0)
  180. return;
  181. var sprite = keyframes[0].value as Sprite;
  182. if (sprite == null)
  183. return;
  184. // Create an object with an Animator and SpriteRenderer.
  185. // The Sprite must be assigned for it to be accepted as the preview object.
  186. var gameObject = EditorUtility.CreateGameObjectWithHideFlags(
  187. "SpritePreview",
  188. HideFlags.HideInHierarchy | HideFlags.DontSave);
  189. gameObject.AddComponent<Animator>();
  190. gameObject.AddComponent<SpriteRenderer>().sprite = sprite;
  191. // Set it as the preview object (which creates a copy of it) and destroy it.
  192. method.Invoke(preview, new object[] { gameObject });
  193. DestroyImmediate(gameObject);
  194. }
  195. /************************************************************************************************************************/
  196. private static ConversionCache<int, string> _FrameCache;
  197. private static ConversionCache<float, string> _TimeCache;
  198. private static void DrawSpriteFrames(AnimationClip clip)
  199. {
  200. var keyframes = GetSpriteReferences(clip);
  201. if (keyframes == null)
  202. return;
  203. for (int i = 0; i < keyframes.Length; i++)
  204. {
  205. var keyframe = keyframes[i];
  206. var sprite = keyframe.value as Sprite;
  207. if (sprite != null)
  208. {
  209. if (_FrameCache == null)
  210. {
  211. _FrameCache = new(
  212. (value) => $"Frame: {value}");
  213. _TimeCache = new(
  214. (value) => $"Time: {value}s");
  215. }
  216. var texture = sprite.texture;
  217. var area = AnimancerGUI.LayoutRect(AnimancerGUI.LineHeight * 4);
  218. var width = area.width;
  219. var rect = sprite.rect;
  220. area.width = area.height * rect.width / rect.height;
  221. rect.x /= texture.width;
  222. rect.y /= texture.height;
  223. rect.width /= texture.width;
  224. rect.height /= texture.height;
  225. GUI.DrawTextureWithTexCoords(area, texture, rect);
  226. var offset = area.width + AnimancerGUI.StandardSpacing;
  227. area.x += offset;
  228. area.width = width - offset;
  229. area.height = AnimancerGUI.LineHeight;
  230. area.y += Mathf.Round(area.height * 0.5f);
  231. GUI.Label(area, _FrameCache.Convert(i));
  232. AnimancerGUI.NextVerticalArea(ref area);
  233. GUI.Label(area, _TimeCache.Convert(keyframe.time));
  234. AnimancerGUI.NextVerticalArea(ref area);
  235. GUI.Label(area, sprite.name);
  236. }
  237. }
  238. }
  239. /************************************************************************************************************************/
  240. private static ObjectReferenceKeyframe[] GetSpriteReferences(AnimationClip clip)
  241. {
  242. var bindings = AnimationBindings.GetBindings(clip);
  243. for (int i = 0; i < bindings.Length; i++)
  244. {
  245. var binding = bindings[i];
  246. if (binding.path == "" &&
  247. binding.type == typeof(SpriteRenderer) &&
  248. binding.propertyName == "m_Sprite")
  249. return AnimationUtility.GetObjectReferenceCurve(clip, binding);
  250. }
  251. return null;
  252. }
  253. /************************************************************************************************************************/
  254. #region Redirects
  255. /************************************************************************************************************************/
  256. /// <inheritdoc/>
  257. public override void DrawPreview(Rect previewArea)
  258. {
  259. if (TryGetDefaultEditor(out var editor))
  260. editor.DrawPreview(previewArea);
  261. else
  262. base.DrawPreview(previewArea);
  263. }
  264. /************************************************************************************************************************/
  265. /// <inheritdoc/>
  266. public override string GetInfoString()
  267. {
  268. if (TryGetDefaultEditor(out var editor))
  269. return editor.GetInfoString();
  270. else
  271. return base.GetInfoString();
  272. }
  273. /************************************************************************************************************************/
  274. /// <inheritdoc/>
  275. public override GUIContent GetPreviewTitle()
  276. {
  277. if (TryGetDefaultEditor(out var editor))
  278. return editor.GetPreviewTitle();
  279. else
  280. return base.GetPreviewTitle();
  281. }
  282. /************************************************************************************************************************/
  283. /// <inheritdoc/>
  284. public override bool HasPreviewGUI()
  285. {
  286. if (TryGetDefaultEditor(out var editor))
  287. return editor.HasPreviewGUI();
  288. else
  289. return base.HasPreviewGUI();
  290. }
  291. /************************************************************************************************************************/
  292. /// <inheritdoc/>
  293. public override void OnInteractivePreviewGUI(Rect area, GUIStyle background)
  294. {
  295. if (TryGetDefaultEditor(out var editor))
  296. editor.OnInteractivePreviewGUI(area, background);
  297. else
  298. base.OnInteractivePreviewGUI(area, background);
  299. }
  300. /************************************************************************************************************************/
  301. /// <inheritdoc/>
  302. public override void OnPreviewGUI(Rect area, GUIStyle background)
  303. {
  304. if (TryGetDefaultEditor(out var editor))
  305. editor.OnPreviewGUI(area, background);
  306. else
  307. base.OnPreviewGUI(area, background);
  308. }
  309. /************************************************************************************************************************/
  310. /// <inheritdoc/>
  311. public override void OnPreviewSettings()
  312. {
  313. if (TryGetDefaultEditor(out var editor))
  314. editor.OnPreviewSettings();
  315. else
  316. base.OnPreviewSettings();
  317. }
  318. /************************************************************************************************************************/
  319. /// <inheritdoc/>
  320. public override void ReloadPreviewInstances()
  321. {
  322. if (TryGetDefaultEditor(out var editor))
  323. editor.ReloadPreviewInstances();
  324. else
  325. base.ReloadPreviewInstances();
  326. }
  327. /************************************************************************************************************************/
  328. /// <inheritdoc/>
  329. public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
  330. {
  331. if (TryGetDefaultEditor(out var editor))
  332. return editor.RenderStaticPreview(assetPath, subAssets, width, height);
  333. else
  334. return base.RenderStaticPreview(assetPath, subAssets, width, height);
  335. }
  336. /************************************************************************************************************************/
  337. /// <inheritdoc/>
  338. public override bool RequiresConstantRepaint()
  339. {
  340. if (TryGetDefaultEditor(out var editor))
  341. return editor.RequiresConstantRepaint();
  342. else
  343. return base.RequiresConstantRepaint();
  344. }
  345. /************************************************************************************************************************/
  346. /// <inheritdoc/>
  347. public override bool UseDefaultMargins()
  348. {
  349. if (TryGetDefaultEditor(out var editor))
  350. return editor.UseDefaultMargins();
  351. else
  352. return base.UseDefaultMargins();
  353. }
  354. /************************************************************************************************************************/
  355. #endregion
  356. /************************************************************************************************************************/
  357. }
  358. }
  359. #endif