PlayableAssetStateDrawer.cs 786 B

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  1. // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
  2. #if UNITY_EDITOR && UNITY_IMGUI
  3. namespace Animancer.Editor
  4. {
  5. /// <inheritdoc/>
  6. /// https://kybernetik.com.au/animancer/api/Animancer.Editor/PlayableAssetStateDrawer
  7. [CustomGUI(typeof(PlayableAssetState))]
  8. public class PlayableAssetStateDrawer : AnimancerStateDrawer<PlayableAssetState>
  9. {
  10. /************************************************************************************************************************/
  11. /// <inheritdoc/>
  12. public override string MainObjectName
  13. => "Playable Asset";
  14. /************************************************************************************************************************/
  15. }
  16. }
  17. #endif