// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
// FlexiMotion // https://kybernetik.com.au/flexi-motion // Copyright 2023-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.PackageManager.UI;
using UnityEngine;
// Shared File Last Modified: 2024-07-13
namespace Animancer.Editor
// namespace FlexiMotion.Editor
{
/// [Editor-Only] A welcome screen for an asset.
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/ReadMe
/// https://kybernetik.com.au/flexi-motion/api/FlexiMotion.Editor/ReadMe
///
public abstract class ReadMe : ScriptableObject
{
/************************************************************************************************************************/
#region Fields and Properties
/************************************************************************************************************************/
/// The release ID of the current version.
public abstract int ReleaseNumber { get; }
/// The display name of this product version.
public abstract string VersionName { get; }
/// The key used to save the release number.
public abstract string PrefKey { get; }
/// An introductory explanation of this asset.
public virtual string Introduction => null;
/// The base name of this product (without any "Lite", "Pro", "Demo", etc.).
public abstract string BaseProductName { get; }
/// The name of this product.
public virtual string ProductName => BaseProductName;
/// The display name for the samples section.
public virtual string SamplesLabel => "Samples";
/// The URL for the documentation.
public abstract string DocumentationURL { get; }
/// The URL for the change log of this version.
public abstract string ChangeLogURL { get; }
/// The URL for the sample documentation.
public abstract string SamplesURL { get; }
/// The URL to check for the latest version.
public virtual string UpdateURL => null;
/************************************************************************************************************************/
///
/// The file name ends with the to detect if the user imported
/// this version without deleting a previous version.
///
///
/// When Unity's package importer sees an existing file with the same GUID as one in the package, it will
/// overwrite that file but not move or rename it if the name has changed. So it will leave the file there with
/// the old version name.
///
private bool HasCorrectName => name.EndsWith(VersionName);
/************************************************************************************************************************/
/// Sections to be displayed below the samples.
public LinkSection[] LinkSections { get; set; }
/// Extra sections to be displayed with the samples.
public LinkSection[] ExtraSamples { get; set; }
/************************************************************************************************************************/
/// Creates a new and sets the .
public ReadMe(params LinkSection[] linkSections)
{
LinkSections = linkSections;
_CheckForUpdatesKey = $"{PrefKey}.{nameof(CheckForUpdates)}";
}
/************************************************************************************************************************/
/// A heading with a link to be displayed in the Inspector.
public class LinkSection
{
/************************************************************************************************************************/
/// The main label.
public readonly string Heading;
/// A short description to be displayed near the .
public readonly string Description;
/// A link that can be opened by clicking the .
public readonly string URL;
/// An optional user-friendly version of the .
public readonly string DisplayURL;
/************************************************************************************************************************/
/// Creates a new .
public LinkSection(string heading, string description, string url, string displayURL = null)
{
Heading = heading;
Description = description;
URL = url;
DisplayURL = displayURL;
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
/// Returns a mailto link.
public static string GetEmailURL(string address, string subject)
=> $"mailto:{address}?subject={subject.Replace(" ", "%20")}";
/************************************************************************************************************************/
#endregion
/************************************************************************************************************************/
#region Show On Startup and Check for Updates
/************************************************************************************************************************/
private const string PrefPrefix = nameof(ReadMe) + ".";
[SerializeField] private bool _DontShowOnStartup;
[NonSerialized] private string _CheckForUpdatesKey;
[NonSerialized] private bool _NewVersionAvailable;
[NonSerialized] private string _UpdateCheckFailureMessage;
[NonSerialized] private string _LatestVersionName;
[NonSerialized] private string _LatestVersionChangeLogURL;
[NonSerialized] private int _LatestVersionNumber;
#if UNITY_WEB_REQUEST
[NonSerialized] private bool _CheckedForUpdates;
#endif
private bool CheckForUpdates
{
get => EditorPrefs.GetBool(_CheckForUpdatesKey, true);
set => EditorPrefs.SetBool(_CheckForUpdatesKey, value);
}
/************************************************************************************************************************/
private static readonly Dictionary
TypeToUpdateCheck = new();
static ReadMe()
{
AssemblyReloadEvents.beforeAssemblyReload += () =>
{
foreach (var webRequest in TypeToUpdateCheck.Values)
webRequest.Dispose();
TypeToUpdateCheck.Clear();
};
}
/************************************************************************************************************************/
/// Automatically checks for updates and selects a on startup.
[InitializeOnLoadMethod]
private static void ShowReadMe()
{
EditorApplication.delayCall += () =>
{
var instances = FindInstances(out var autoSelect);
for (int i = 0; i < instances.Count; i++)
instances[i].StartCheckForUpdates();
// Delay the call again to ensure that the Project window actually shows the selection.
if (autoSelect != null)
EditorApplication.delayCall += () =>
Selection.activeObject = autoSelect;
};
}
/************************************************************************************************************************/
///
/// Finds the most recently modified asset with disabled.
///
private static List FindInstances(out ReadMe autoSelect)
{
var instances = new List();
DateTime latestWriteTime = default;
autoSelect = null;
string autoSelectGUID = null;
var guids = AssetDatabase.FindAssets($"t:{nameof(ReadMe)}");
for (int i = 0; i < guids.Length; i++)
{
var guid = guids[i];
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var asset = AssetDatabase.LoadAssetAtPath(assetPath);
if (asset == null)
continue;
instances.Add(asset);
if (asset._DontShowOnStartup && asset.HasCorrectName)
continue;
// Check if already shown since opening the Unity Editor.
if (SessionState.GetBool(PrefPrefix + guid, false))
continue;
var writeTime = File.GetLastWriteTimeUtc(assetPath);
if (latestWriteTime < writeTime)
{
latestWriteTime = writeTime;
autoSelect = asset;
autoSelectGUID = guid;
}
}
if (autoSelectGUID != null)
SessionState.SetBool(PrefPrefix + autoSelectGUID, true);
return instances;
}
/************************************************************************************************************************/
/// Called after this object is loaded.
protected virtual void OnEnable()
{
var name = GetType().FullName;
var updateText = SessionState.GetString(PrefPrefix + name, "");
OnUpdateCheckComplete(updateText, false);
}
/************************************************************************************************************************/
private void StartCheckForUpdates()
{
#if UNITY_WEB_REQUEST
if (!CheckForUpdates ||
_CheckedForUpdates)
return;
var type = GetType();
if (TypeToUpdateCheck.ContainsKey(type))
return;
var url = UpdateURL;
if (string.IsNullOrEmpty(url))
return;
_CheckedForUpdates = true;
var webRequest = UnityEngine.Networking.UnityWebRequest.Get(url);
TypeToUpdateCheck.Add(type, webRequest);
webRequest.SendWebRequest().completed += _ =>
{
var name = type.FullName;
if (webRequest.result == UnityEngine.Networking.UnityWebRequest.Result.Success)
{
var text = webRequest.downloadHandler.text;
OnUpdateCheckComplete(text, true);
SessionState.SetString(PrefPrefix + name, text);
}
else
{
_UpdateCheckFailureMessage = $"Update check failed: {webRequest.error}.";
SessionState.SetString(PrefPrefix + name, "");
}
TypeToUpdateCheck.Remove(type);
webRequest.Dispose();
};
#endif
}
/************************************************************************************************************************/
private void OnUpdateCheckComplete(string text, bool log)
{
#if UNITY_WEB_REQUEST
if (string.IsNullOrEmpty(text))
return;
_CheckedForUpdates = true;
var lines = text.Split('\n');
if (lines.Length < 3)
{
_UpdateCheckFailureMessage = "Update check failed: text is malformed:\n" + text;
return;
}
int.TryParse(lines[0], out _LatestVersionNumber);
_LatestVersionName = lines[1].Trim();
_LatestVersionChangeLogURL = $"{DocumentationURL}/{lines[2].Trim()}";
if (ReleaseNumber >= _LatestVersionNumber)
return;
_NewVersionAvailable = true;
if (log)
Debug.Log($"{_LatestVersionName} is now available." +
$"\n• Change Log: {_LatestVersionChangeLogURL}" +
$"\n• This check can be disabled in the Read Me asset's Inspector.",
this);
Selection.activeObject = this;
#endif
}
#endregion
/************************************************************************************************************************/
#region Custom Editor
/************************************************************************************************************************/
/// [Editor-Only] A custom Inspector for .
[CustomEditor(typeof(ReadMe), editorForChildClasses: true)]
public class Editor : UnityEditor.Editor
{
/************************************************************************************************************************/
private static readonly GUIContent
GUIContent = new();
private static GUIContent TempContent(string text, string tooltip = null)
{
GUIContent.text = text;
GUIContent.tooltip = tooltip;
return GUIContent;
}
/************************************************************************************************************************/
[NonSerialized] private ReadMe _Target;
[NonSerialized] private Texture2D _Icon;
[NonSerialized] private string _ReleaseNumberPrefKey;
[NonSerialized] private int _PreviousVersion;
[NonSerialized] private IEnumerable _Samples;
[NonSerialized] private string _Title;
[NonSerialized] private SerializedProperty _DontShowOnStartupProperty;
/// The being edited.
public ReadMe Target => _Target;
/************************************************************************************************************************/
/// Don't use any margins.
public override bool UseDefaultMargins() => false;
/************************************************************************************************************************/
protected virtual void OnEnable()
{
_Target = (ReadMe)target;
_Icon = AssetPreview.GetMiniThumbnail(target);
_ReleaseNumberPrefKey = _Target.PrefKey + "." + nameof(_Target.ReleaseNumber);
_PreviousVersion = PlayerPrefs.GetInt(_ReleaseNumberPrefKey, -1);
_Title = $"{_Target.ProductName}\n{_Target.VersionName}";
_DontShowOnStartupProperty = serializedObject.FindProperty(nameof(_DontShowOnStartup));
if (!string.IsNullOrEmpty(_Target.SamplesLabel))
{
var assetPath = AssetDatabase.GetAssetPath(_Target);
var package = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
if (package != null)
{
try
{
_Samples = Sample.FindByPackage(package.name, "");
}
catch { }// Unity sometimes throws an exception here. Not sure why.
}
}
}
/************************************************************************************************************************/
protected override void OnHeaderGUI()
{
GUILayout.BeginHorizontal(Styles.TitleArea);
{
var title = TempContent(_Title);
var iconWidth = Styles.Title.CalcHeight(title, EditorGUIUtility.currentViewWidth);
GUILayout.Label(_Icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
GUILayout.Label(title, Styles.Title);
}
GUILayout.EndHorizontal();
}
/************************************************************************************************************************/
///
public override void OnInspectorGUI()
{
serializedObject.Update();
DoIntroduction();
DoSpace();
DoWarnings();
DoNewVersionDetails();
DoCheckForUpdates();
DoShowOnStartup();
DoSpace();
DoIntroductionBlock();
DoSpace();
DoSampleBlock();
DoSpace();
DoSupportBlock();
DoSpace();
DoCheckForUpdates();
DoShowOnStartup();
serializedObject.ApplyModifiedProperties();
}
/************************************************************************************************************************/
/// Draws a GUI space 20% of the height of a standard line.
protected static void DoSpace()
=> GUILayout.Space(EditorGUIUtility.singleLineHeight * 0.2f);
/************************************************************************************************************************/
/// Draws the if it isn't null.
protected virtual void DoIntroduction()
{
var introduction = _Target.Introduction;
if (introduction == null)
return;
DoSpace();
GUILayout.Label(introduction, EditorStyles.wordWrappedLabel);
}
/************************************************************************************************************************/
/// Draws a message indicating whether a new version is available.
protected virtual void DoNewVersionDetails()
{
if (_Target._UpdateCheckFailureMessage != null)
{
EditorGUILayout.HelpBox(_Target._UpdateCheckFailureMessage, MessageType.Info);
return;
}
if (_Target._LatestVersionName == null ||
_Target._LatestVersionChangeLogURL == null)
return;
var message = _Target._NewVersionAvailable
? $"{_Target._LatestVersionName} is now available.\nClick here to view the Change Log."
: $"{_Target.BaseProductName} is up to date.";
EditorGUILayout.HelpBox(message, MessageType.Info);
if (TryUseClickEventInLastRect())
Application.OpenURL(_Target._LatestVersionChangeLogURL);
}
/************************************************************************************************************************/
/// Draws a toggle to disable automatic update checks.
protected virtual void DoCheckForUpdates()
{
#if UNITY_WEB_REQUEST
if (string.IsNullOrEmpty(_Target.UpdateURL))
return;
var area = GUILayoutUtility.GetRect(0, EditorGUIUtility.singleLineHeight);
area.xMin += EditorGUIUtility.singleLineHeight * 0.2f;
EditorGUI.BeginChangeCheck();
var value = GUI.Toggle(area, _Target.CheckForUpdates, "Check For Updates");
if (EditorGUI.EndChangeCheck())
{
_Target.CheckForUpdates = value;
if (value)
_Target.StartCheckForUpdates();
}
#endif
}
/************************************************************************************************************************/
/// Draws a toggle to disable automatically selecting the on startup.
protected virtual void DoShowOnStartup()
{
var area = GUILayoutUtility.GetRect(0, EditorGUIUtility.singleLineHeight);
area.xMin += EditorGUIUtility.singleLineHeight * 0.2f;
var content = TempContent(_DontShowOnStartupProperty.displayName, _DontShowOnStartupProperty.tooltip);
var label = EditorGUI.BeginProperty(area, content, _DontShowOnStartupProperty);
EditorGUI.BeginChangeCheck();
var value = _DontShowOnStartupProperty.boolValue;
value = GUI.Toggle(area, value, label);
if (EditorGUI.EndChangeCheck())
{
_DontShowOnStartupProperty.boolValue = value;
if (value)
PlayerPrefs.SetInt(_ReleaseNumberPrefKey, _Target.ReleaseNumber);
}
EditorGUI.EndProperty();
}
/************************************************************************************************************************/
/// Draws warnings about deleting older versions of the product.
protected virtual void DoWarnings()
{
MessageType messageType;
if (!_Target.HasCorrectName)
{
messageType = MessageType.Error;
}
else if (_PreviousVersion >= 0 && _PreviousVersion < _Target.ReleaseNumber)
{
messageType = MessageType.Warning;
}
else return;
// Upgraded from any older version.
DoSpace();
var directory = AssetDatabase.GetAssetPath(_Target);
if (string.IsNullOrEmpty(directory))
return;
directory = Path.GetDirectoryName(directory);
var productName = _Target.ProductName;
string versionWarning;
if (messageType == MessageType.Error)
{
versionWarning =
$"You must fully delete any old version of {productName} before importing a new version." +
$"\n1. Check the Upgrade Guide in the Change Log." +
$"\n2. Click here to delete '{directory}'." +
$"\n3. Import {productName} again.";
}
else
{
versionWarning =
$"You must fully delete any old version of {productName} before importing a new version." +
$"\n1. Ignore this message if you have already deleted the old version." +
$"\n2. Check the Upgrade Guide in the Change Log." +
$"\n3. Click here to delete '{directory}'." +
$"\n4. Import {productName} again.";
}
EditorGUILayout.HelpBox(versionWarning, messageType);
CheckDeleteDirectory(directory);
DoSpace();
}
/************************************************************************************************************************/
/// Asks if the user wants to delete the `directory` and does so if they confirm.
private void CheckDeleteDirectory(string directory)
{
if (!TryUseClickEventInLastRect())
return;
var name = _Target.ProductName;
if (!AssetDatabase.IsValidFolder(directory))
{
Debug.Log($"{directory} doesn't exist." +
$" You must have moved {name} somewhere else so you will need to delete it manually.", this);
return;
}
if (!EditorUtility.DisplayDialog($"Delete {name}? ",
$"Would you like to delete {directory}?\n\nYou will then need to reimport {name} manually.",
"Delete", "Cancel"))
return;
AssetDatabase.DeleteAsset(directory);
}
/************************************************************************************************************************/
///
/// Returns true and uses the current event if it is inside the specified
/// `area`.
///
public static bool TryUseClickEvent(Rect area, int button = -1)
{
var currentEvent = Event.current;
if (currentEvent.type != EventType.MouseUp ||
(button >= 0 && currentEvent.button != button) ||
!area.Contains(currentEvent.mousePosition))
return false;
GUI.changed = true;
GUIUtility.hotControl = 0;
currentEvent.Use();
if (currentEvent.button == 2)
GUIUtility.keyboardControl = 0;
return true;
}
///
/// Returns true and uses the current event if it is inside the last GUI Layout
/// that was drawn.
///
public static bool TryUseClickEventInLastRect(int button = -1)
=> TryUseClickEvent(GUILayoutUtility.GetLastRect(), button);
/************************************************************************************************************************/
protected virtual void DoIntroductionBlock()
{
GUILayout.BeginVertical(Styles.Block);
DoHeadingLink("Documentation", null, _Target.DocumentationURL);
DoSpace();
DoHeadingLink("Change Log", null, _Target.ChangeLogURL, fontSize: GUI.skin.label.fontSize);
GUILayout.EndVertical();
}
/************************************************************************************************************************/
protected virtual void DoSampleBlock()
{
var label = _Target.SamplesLabel;
if (string.IsNullOrEmpty(label))
return;
GUILayout.BeginVertical(Styles.Block);
DoHeadingLink(label, null, _Target.SamplesURL);
if (_Samples != null)
{
foreach (var sample in _Samples)
{
if (sample.isImported)
{
try
{
var path = Path.GetRelativePath(Environment.CurrentDirectory, sample.importPath);
var folder = AssetDatabase.LoadAssetAtPath(path);
using (new EditorGUI.DisabledScope(true))
EditorGUILayout.ObjectField(GUIContent.none, folder, typeof(DefaultAsset), false);
}
catch (Exception exception)
{
if (GUILayout.Button($"{sample.description}: {exception.GetType().Name}"))
Debug.LogException(exception);
}
}
else
{
EditorGUILayout.LabelField(sample.displayName, "Not Imported");
}
}
var buttonContent = TempContent(
"Open Package Manager",
"Samples can be imported via the Samples tab in the Package Manager" +
"\n\nIt's generally recommended to delete any samples after you're done with them");
if (GUILayout.Button(buttonContent))
Window.Open("Animancer");
}
DoExtraSamples();
GUILayout.EndVertical();
}
/************************************************************************************************************************/
protected virtual void DoExtraSamples()
{
if (_Target.ExtraSamples == null)
return;
for (int i = 0; i < _Target.ExtraSamples.Length; i++)
{
if (i > 0)
DoSpace();
var section = _Target.ExtraSamples[i];
DoHeadingLink(
section.Heading,
section.Description,
section.URL,
section.DisplayURL,
GUI.skin.label.fontSize);
}
}
/************************************************************************************************************************/
protected virtual void DoSupportBlock()
{
GUILayout.BeginVertical(Styles.Block);
for (int i = 0; i < _Target.LinkSections.Length; i++)
{
if (i > 0)
DoSpace();
var section = _Target.LinkSections[i];
DoHeadingLink(
section.Heading,
section.Description,
section.URL,
section.DisplayURL);
}
GUILayout.EndVertical();
}
/************************************************************************************************************************/
/// Draws a headding which acts as a button to open a URL.
public static void DoHeadingLink(
string heading,
string description,
string url,
string displayURL = null,
int fontSize = 22)
{
// Heading.
var style = url == null
? Styles.HeaderLabel
: Styles.HeaderLink;
var area = DoLinkButton(heading, url, style, fontSize);
// Description.
area.y += EditorGUIUtility.standardVerticalSpacing;
var urlHeight = Styles.URL.fontSize + Styles.URL.margin.vertical;
area.height -= urlHeight;
if (description != null)
GUI.Label(area, description, Styles.Description);
// URL.
area.y += area.height;
area.height = urlHeight;
displayURL ??= url;
if (displayURL != null)
{
var content = TempContent(displayURL, "Click to copy this link to the clipboard");
if (GUI.Button(area, content, Styles.URL))
{
GUIUtility.systemCopyBuffer = displayURL;
Debug.Log($"Copied '{displayURL}' to the clipboard.");
}
EditorGUIUtility.AddCursorRect(area, MouseCursor.Text);
}
}
/************************************************************************************************************************/
/// Draws a button to open a URL.
public static Rect DoLinkButton(string text, string url, GUIStyle style, int fontSize = 22)
{
var content = TempContent(text, url);
style.fontSize = fontSize;
var size = style.CalcSize(content);
var area = GUILayoutUtility.GetRect(0, size.y);
var linkArea = new Rect(area.x, area.y, size.x, area.height);
area.xMin += size.x;
if (url == null)
{
GUI.Label(linkArea, content, style);
}
else
{
if (GUI.Button(linkArea, content, style))
Application.OpenURL(url);
EditorGUIUtility.AddCursorRect(linkArea, MouseCursor.Link);
DrawLine(
new(linkArea.xMin, linkArea.yMax),
new(linkArea.xMax, linkArea.yMax),
style.normal.textColor);
}
return area;
}
/************************************************************************************************************************/
/// Draws a line between the `start` and `end` using the `color`.
public static void DrawLine(Vector2 start, Vector2 end, Color color)
{
var previousColor = Handles.color;
Handles.BeginGUI();
Handles.color = color;
Handles.DrawLine(start, end);
Handles.color = previousColor;
Handles.EndGUI();
}
/************************************************************************************************************************/
/// Various s used by the .
protected static class Styles
{
/************************************************************************************************************************/
public static readonly GUIStyle TitleArea = "In BigTitle";
public static readonly GUIStyle Title = new(GUI.skin.label)
{
fontSize = 26,
};
public static readonly GUIStyle Block = GUI.skin.box;
public static readonly GUIStyle HeaderLabel = new(GUI.skin.label)
{
stretchWidth = false,
};
public static readonly GUIStyle HeaderLink = new(HeaderLabel);
public static readonly GUIStyle Description = new(GUI.skin.label)
{
alignment = TextAnchor.LowerLeft,
};
public static readonly GUIStyle URL = new(GUI.skin.label)
{
fontSize = 9,
alignment = TextAnchor.LowerLeft,
};
/************************************************************************************************************************/
static Styles()
{
HeaderLink.normal.textColor = HeaderLink.hover.textColor =
new Color32(0x00, 0x78, 0xDA, 0xFF);
URL.normal.textColor = Color.Lerp(URL.normal.textColor, Color.grey, 0.8f);
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endregion
/************************************************************************************************************************/
}
}
#endif