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- using System;
- using UnityEngine;
- namespace UnityUIPlayables
- {
- [Serializable]
- public class RawImageAnimationValue : GraphicAnimationValue
- {
- [SerializeField] private Rect _uvRect = new Rect(0, 0, 1, 1);
- public Rect UvRect => _uvRect;
- }
- }
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