TextMeshProUGUIAnimationClipEditor.cs 263 B

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  1. using UnityEditor.Timeline;
  2. namespace UnityUIPlayables.Editor
  3. {
  4. [CustomTimelineEditor(typeof(TextMeshProUGUIAnimationClip))]
  5. public class TextMeshProUGUIAnimationClipEditor : AnimationTimelineClipEditor<TextMeshProUGUIAnimationBehaviour>
  6. {
  7. }
  8. }