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- using Common.Utility.CombatEvent;
- namespace GameLogic.Combat.Hero.State
- {
- public class MagicWeaponAttState : CombatHeroStateBasic
- {
- private CombatMagicWeaponEntity myCombatMagicWeaponEntity;
- public MagicWeaponAttState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;
- }
- /// <summary>
- /// 开始攻击
- /// </summary>
- protected override void ProEnter()
- {
- HeroDieEventData heroDieEventData = HeroDieEventData.Create();
- heroDieEventData.combatHeroEntity = myCombatMagicWeaponEntity;
- CombatEventManager.Instance.Dispatch(CombatEventType.MagicWeaponDie,
- heroDieEventData);
- myCombatMagicWeaponEntity.CombatAIBasic.ChangeState(CombatHeroStateType.XiuMian);
- }
- }
- }
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