MonsterPowerUpConfig.cs 1.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MonsterPowerUpConfig.json")]
  8. public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct MonsterPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///玩家修为境界(等级)
  19. /// </summary>
  20. public int HeroLevel;
  21. /// <summary>
  22. ///大境界ID
  23. /// </summary>
  24. public int jingjie1;
  25. /// <summary>
  26. ///中境界ID
  27. /// </summary>
  28. public int jingjie2;
  29. /// <summary>
  30. ///小境界ID
  31. /// </summary>
  32. public int jingjie3;
  33. /// <summary>
  34. ///生命倍率
  35. /// </summary>
  36. public float HPFactor;
  37. /// <summary>
  38. ///攻击倍率
  39. /// </summary>
  40. public float ATKFactor;
  41. /// <summary>
  42. ///防御倍率
  43. /// </summary>
  44. public float DEFFactor;
  45. /// <summary>
  46. ///法力倍率
  47. /// </summary>
  48. public float MPFactor;
  49. /// <summary>
  50. ///护盾倍率
  51. /// </summary>
  52. public float HudunFactor;
  53. /// <summary>
  54. ///防御系数K
  55. /// </summary>
  56. public int defK;
  57. /// <summary>
  58. ///功法等级
  59. /// </summary>
  60. public int GongfaLv;
  61. /// <summary>
  62. ///功法星级
  63. /// </summary>
  64. public int GongfaStar;
  65. /// <summary>
  66. ///法宝等级
  67. /// </summary>
  68. public int FabaoLv;
  69. /// <summary>
  70. ///法宝星级
  71. /// </summary>
  72. public int FabaoStar;
  73. /// <summary>
  74. ///灵根成长率 100=100%
  75. /// </summary>
  76. public float LinggenUp;
  77. }
  78. }
  79. // End of Auto Generated Code