| 1234567891011121314151617181920212223242526272829303132 | using UnityEngine;namespace XNode.Examples.LogicToy {	[NodeWidth(140), NodeTint(70,100,70)]	public class PulseNode : LogicNode, ITimerTick {		[Space(-18)]		public float interval = 1f;		[Output, HideInInspector] public bool output;		public override bool led { get { return output; } }		private float timer;		public void Tick(float deltaTime) {			timer += deltaTime;			if (!output && timer > interval) {				timer -= interval;				output = true;				SendSignal(GetPort("output"));			} else if (output) {				output = false;				SendSignal(GetPort("output"));			}		}		/// <summary> This node can not receive signals, so this is not used </summary>		protected override void OnInputChanged() { }		public override object GetValue(NodePort port) {			return output;		}	}}
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