| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class TowerPanel 	{	  #region 自定义数据 	  private Button _Btn_Back;	  public Button Btn_Back	   {	   get{	      if (_Btn_Back == null)	       {	         _Btn_Back  = GetUIUnit<Button>("Btn_Back"); 	       }	      return _Btn_Back;	     }	   }	  private Button _Btn_Start;	  public Button Btn_Start	   {	   get{	      if (_Btn_Start == null)	       {	         _Btn_Start  = GetUIUnit<Button>("Btn_Start"); 	       }	      return _Btn_Start;	     }	   }	  private Slider _Slider_Stage;	  public Slider Slider_Stage	   {	   get{	      if (_Slider_Stage == null)	       {	         _Slider_Stage  = GetUIUnit<Slider>("Slider_Stage"); 	       }	      return _Slider_Stage;	     }	   }	  private GameObject _Icon_Select;	  public GameObject Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<GameObject>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  private Text _Text_Season;	  public Text Text_Season	   {	   get{	      if (_Text_Season == null)	       {	         _Text_Season  = GetUIUnit<Text>("Text_Season"); 	       }	      return _Text_Season;	     }	   }	  private ScrollList _Content;	  public ScrollList Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<ScrollList>("Content"); 	       }	      return _Content;	     }	   }	  private RectTransform _ContentRoot;	  public RectTransform ContentRoot	   {	   get{	      if (_ContentRoot == null)	       {	         _ContentRoot  = GetUIUnit<RectTransform>("ContentRoot"); 	       }	      return _ContentRoot;	     }	   }	  private RectTransform _Group_ResourceBar;	  public RectTransform Group_ResourceBar	   {	   get{	      if (_Group_ResourceBar == null)	       {	         _Group_ResourceBar  = GetUIUnit<RectTransform>("Group_ResourceBar"); 	       }	      return _Group_ResourceBar;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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