| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ShopBuyItemPanel 	{	  #region 自定义数据 	  private Button _Btn_Function;	  public Button Btn_Function	   {	   get{	      if (_Btn_Function == null)	       {	         _Btn_Function  = GetUIUnit<Button>("Btn_Function"); 	       }	      return _Btn_Function;	     }	   }	  private RectTransform _ItemRoot;	  public RectTransform ItemRoot	   {	   get{	      if (_ItemRoot == null)	       {	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 	       }	      return _ItemRoot;	     }	   }	  private Text _Text_LimitCount;	  public Text Text_LimitCount	   {	   get{	      if (_Text_LimitCount == null)	       {	         _Text_LimitCount  = GetUIUnit<Text>("Text_LimitCount"); 	       }	      return _Text_LimitCount;	     }	   }	  private Text _Text_desc;	  public Text Text_desc	   {	   get{	      if (_Text_desc == null)	       {	         _Text_desc  = GetUIUnit<Text>("Text_desc"); 	       }	      return _Text_desc;	     }	   }	  private Button _Btn_Reduce;	  public Button Btn_Reduce	   {	   get{	      if (_Btn_Reduce == null)	       {	         _Btn_Reduce  = GetUIUnit<Button>("Btn_Reduce"); 	       }	      return _Btn_Reduce;	     }	   }	  private Button _Btn_Add;	  public Button Btn_Add	   {	   get{	      if (_Btn_Add == null)	       {	         _Btn_Add  = GetUIUnit<Button>("Btn_Add"); 	       }	      return _Btn_Add;	     }	   }	  private Text _Text_name;	  public Text Text_name	   {	   get{	      if (_Text_name == null)	       {	         _Text_name  = GetUIUnit<Text>("Text_name"); 	       }	      return _Text_name;	     }	   }	  private Text _Text_BuyCount;	  public Text Text_BuyCount	   {	   get{	      if (_Text_BuyCount == null)	       {	         _Text_BuyCount  = GetUIUnit<Text>("Text_BuyCount"); 	       }	      return _Text_BuyCount;	     }	   }	  private MyImage _ImageCurrency;	  public MyImage ImageCurrency	   {	   get{	      if (_ImageCurrency == null)	       {	         _ImageCurrency  = GetUIUnit<MyImage>("ImageCurrency"); 	       }	      return _ImageCurrency;	     }	   }	  private GameObject _LimitObj;	  public GameObject LimitObj	   {	   get{	      if (_LimitObj == null)	       {	         _LimitObj  = GetUIUnit<GameObject>("LimitObj"); 	       }	      return _LimitObj;	     }	   }	  private GameObject _SliderObj;	  public GameObject SliderObj	   {	   get{	      if (_SliderObj == null)	       {	         _SliderObj  = GetUIUnit<GameObject>("SliderObj"); 	       }	      return _SliderObj;	     }	   }	  private Text _Text_Price;	  public Text Text_Price	   {	   get{	      if (_Text_Price == null)	       {	         _Text_Price  = GetUIUnit<Text>("Text_Price"); 	       }	      return _Text_Price;	     }	   }	  private Button _Btn_Close1;	  public Button Btn_Close1	   {	   get{	      if (_Btn_Close1 == null)	       {	         _Btn_Close1  = GetUIUnit<Button>("Btn_Close1"); 	       }	      return _Btn_Close1;	     }	   }	  private Text _Text_ItemCount;	  public Text Text_ItemCount	   {	   get{	      if (_Text_ItemCount == null)	       {	         _Text_ItemCount  = GetUIUnit<Text>("Text_ItemCount"); 	       }	      return _Text_ItemCount;	     }	   }	  private Button _Btn_Max;	  public Button Btn_Max	   {	   get{	      if (_Btn_Max == null)	       {	         _Btn_Max  = GetUIUnit<Button>("Btn_Max"); 	       }	      return _Btn_Max;	     }	   }	  private Button _Btn_Min;	  public Button Btn_Min	   {	   get{	      if (_Btn_Min == null)	       {	         _Btn_Min  = GetUIUnit<Button>("Btn_Min"); 	       }	      return _Btn_Min;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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