| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;using Core.UI.UTool.UITween;namespace Fort23.Mono{	public partial class ZhuanPanPanel 	{	  #region 自定义数据 	  private GameObject _gf_widget;	  public GameObject gf_widget	   {	   get{	      if (_gf_widget == null)	       {	         _gf_widget  = GetUIUnit<GameObject>("gf_widget"); 	       }	      return _gf_widget;	     }	   }	  private RectTransform _Gf_root;	  public RectTransform Gf_root	   {	   get{	      if (_Gf_root == null)	       {	         _Gf_root  = GetUIUnit<RectTransform>("Gf_root"); 	       }	      return _Gf_root;	     }	   }	  private UITweenController _jin;	  public UITweenController jin	   {	   get{	      if (_jin == null)	       {	         _jin  = GetUIUnit<UITweenController>("jin"); 	       }	      return _jin;	     }	   }	  private Text _jin_shangshi;	  public Text jin_shangshi	   {	   get{	      if (_jin_shangshi == null)	       {	         _jin_shangshi  = GetUIUnit<Text>("jin_shangshi"); 	       }	      return _jin_shangshi;	     }	   }	  private GameObject _WuXingGongFaWidget;	  public GameObject WuXingGongFaWidget	   {	   get{	      if (_WuXingGongFaWidget == null)	       {	         _WuXingGongFaWidget  = GetUIUnit<GameObject>("WuXingGongFaWidget"); 	       }	      return _WuXingGongFaWidget;	     }	   }	  private RectTransform _pan;	  public RectTransform pan	   {	   get{	      if (_pan == null)	       {	         _pan  = GetUIUnit<RectTransform>("pan"); 	       }	      return _pan;	     }	   }	  private GameObject _currUseSkillRoot;	  public GameObject currUseSkillRoot	   {	   get{	      if (_currUseSkillRoot == null)	       {	         _currUseSkillRoot  = GetUIUnit<GameObject>("currUseSkillRoot"); 	       }	      return _currUseSkillRoot;	     }	   }	  private MyImage _currUseSkillIcon;	  public MyImage currUseSkillIcon	   {	   get{	      if (_currUseSkillIcon == null)	       {	         _currUseSkillIcon  = GetUIUnit<MyImage>("currUseSkillIcon"); 	       }	      return _currUseSkillIcon;	     }	   }	  private MyImage _currUseSkillQuan;	  public MyImage currUseSkillQuan	   {	   get{	      if (_currUseSkillQuan == null)	       {	         _currUseSkillQuan  = GetUIUnit<MyImage>("currUseSkillQuan"); 	       }	      return _currUseSkillQuan;	     }	   }	  private RectTransform _UseQuqueSkillRoot;	  public RectTransform UseQuqueSkillRoot	   {	   get{	      if (_UseQuqueSkillRoot == null)	       {	         _UseQuqueSkillRoot  = GetUIUnit<RectTransform>("UseQuqueSkillRoot"); 	       }	      return _UseQuqueSkillRoot;	     }	   }	  private GameObject _UseQuqueSkill;	  public GameObject UseQuqueSkill	   {	   get{	      if (_UseQuqueSkill == null)	       {	         _UseQuqueSkill  = GetUIUnit<GameObject>("UseQuqueSkill"); 	       }	      return _UseQuqueSkill;	     }	   }	  private RectTransform _fxRoot;	  public RectTransform fxRoot	   {	   get{	      if (_fxRoot == null)	       {	         _fxRoot  = GetUIUnit<RectTransform>("fxRoot"); 	       }	      return _fxRoot;	     }	   }	  private MyImage _zhuanpan_chongneng;	  public MyImage zhuanpan_chongneng	   {	   get{	      if (_zhuanpan_chongneng == null)	       {	         _zhuanpan_chongneng  = GetUIUnit<MyImage>("zhuanpan_chongneng"); 	       }	      return _zhuanpan_chongneng;	     }	   }	  private Button _lanLiang_button;	  public Button lanLiang_button	   {	   get{	      if (_lanLiang_button == null)	       {	         _lanLiang_button  = GetUIUnit<Button>("lanLiang_button"); 	       }	      return _lanLiang_button;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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