| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SkillSelectPanel 	{	  #region 自定义数据 	  private RectTransform _kongdongs;	  public RectTransform kongdongs	   {	   get{	      if (_kongdongs == null)	       {	         _kongdongs  = GetUIUnit<RectTransform>("kongdongs"); 	       }	      return _kongdongs;	     }	   }	  private RectTransform _SkillKongWeiRoot;	  public RectTransform SkillKongWeiRoot	   {	   get{	      if (_SkillKongWeiRoot == null)	       {	         _SkillKongWeiRoot  = GetUIUnit<RectTransform>("SkillKongWeiRoot"); 	       }	      return _SkillKongWeiRoot;	     }	   }	  private Button _guanbi;	  public Button guanbi	   {	   get{	      if (_guanbi == null)	       {	         _guanbi  = GetUIUnit<Button>("guanbi"); 	       }	      return _guanbi;	     }	   }	  private ScrollList _Content;	  public ScrollList Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<ScrollList>("Content"); 	       }	      return _Content;	     }	   }	  private RectTransform _ContentRoot;	  public RectTransform ContentRoot	   {	   get{	      if (_ContentRoot == null)	       {	         _ContentRoot  = GetUIUnit<RectTransform>("ContentRoot"); 	       }	      return _ContentRoot;	     }	   }	  private RectTransform _WuXingGongFaRoot;	  public RectTransform WuXingGongFaRoot	   {	   get{	      if (_WuXingGongFaRoot == null)	       {	         _WuXingGongFaRoot  = GetUIUnit<RectTransform>("WuXingGongFaRoot"); 	       }	      return _WuXingGongFaRoot;	     }	   }	  private Button _Btn_RemoveGongFa;	  public Button Btn_RemoveGongFa	   {	   get{	      if (_Btn_RemoveGongFa == null)	       {	         _Btn_RemoveGongFa  = GetUIUnit<Button>("Btn_RemoveGongFa"); 	       }	      return _Btn_RemoveGongFa;	     }	   }	  private Button _Btn_All;	  public Button Btn_All	   {	   get{	      if (_Btn_All == null)	       {	         _Btn_All  = GetUIUnit<Button>("Btn_All"); 	       }	      return _Btn_All;	     }	   }	  private Button _Btn_ZhuDong;	  public Button Btn_ZhuDong	   {	   get{	      if (_Btn_ZhuDong == null)	       {	         _Btn_ZhuDong  = GetUIUnit<Button>("Btn_ZhuDong"); 	       }	      return _Btn_ZhuDong;	     }	   }	  private Button _Btn_FuZu;	  public Button Btn_FuZu	   {	   get{	      if (_Btn_FuZu == null)	       {	         _Btn_FuZu  = GetUIUnit<Button>("Btn_FuZu"); 	       }	      return _Btn_FuZu;	     }	   }	  private Button _Btn_BeiDong;	  public Button Btn_BeiDong	   {	   get{	      if (_Btn_BeiDong == null)	       {	         _Btn_BeiDong  = GetUIUnit<Button>("Btn_BeiDong"); 	       }	      return _Btn_BeiDong;	     }	   }	  private UIToggleList _BtnRoot;	  public UIToggleList BtnRoot	   {	   get{	      if (_BtnRoot == null)	       {	         _BtnRoot  = GetUIUnit<UIToggleList>("BtnRoot"); 	       }	      return _BtnRoot;	     }	   }	  private Button _Btn_Jin;	  public Button Btn_Jin	   {	   get{	      if (_Btn_Jin == null)	       {	         _Btn_Jin  = GetUIUnit<Button>("Btn_Jin"); 	       }	      return _Btn_Jin;	     }	   }	  private Button _Btn_Mu;	  public Button Btn_Mu	   {	   get{	      if (_Btn_Mu == null)	       {	         _Btn_Mu  = GetUIUnit<Button>("Btn_Mu"); 	       }	      return _Btn_Mu;	     }	   }	  private Button _Btn_Shui;	  public Button Btn_Shui	   {	   get{	      if (_Btn_Shui == null)	       {	         _Btn_Shui  = GetUIUnit<Button>("Btn_Shui"); 	       }	      return _Btn_Shui;	     }	   }	  private Button _Btn_Huo;	  public Button Btn_Huo	   {	   get{	      if (_Btn_Huo == null)	       {	         _Btn_Huo  = GetUIUnit<Button>("Btn_Huo"); 	       }	      return _Btn_Huo;	     }	   }	  private Button _Btn_Tu;	  public Button Btn_Tu	   {	   get{	      if (_Btn_Tu == null)	       {	         _Btn_Tu  = GetUIUnit<Button>("Btn_Tu"); 	       }	      return _Btn_Tu;	     }	   }	  private Button _Btn_Setting;	  public Button Btn_Setting	   {	   get{	      if (_Btn_Setting == null)	       {	         _Btn_Setting  = GetUIUnit<Button>("Btn_Setting"); 	       }	      return _Btn_Setting;	     }	   }	  private Text _Text_GongFaCount;	  public Text Text_GongFaCount	   {	   get{	      if (_Text_GongFaCount == null)	       {	         _Text_GongFaCount  = GetUIUnit<Text>("Text_GongFaCount"); 	       }	      return _Text_GongFaCount;	     }	   }	  private GameObject _GongFaSettingRoot;	  public GameObject GongFaSettingRoot	   {	   get{	      if (_GongFaSettingRoot == null)	       {	         _GongFaSettingRoot  = GetUIUnit<GameObject>("GongFaSettingRoot"); 	       }	      return _GongFaSettingRoot;	     }	   }	  private Button _Btn_ChangeOk;	  public Button Btn_ChangeOk	   {	   get{	      if (_Btn_ChangeOk == null)	       {	         _Btn_ChangeOk  = GetUIUnit<Button>("Btn_ChangeOk"); 	       }	      return _Btn_ChangeOk;	     }	   }	  private Button _Btn_ChangeRoad;	  public Button Btn_ChangeRoad	   {	   get{	      if (_Btn_ChangeRoad == null)	       {	         _Btn_ChangeRoad  = GetUIUnit<Button>("Btn_ChangeRoad"); 	       }	      return _Btn_ChangeRoad;	     }	   }	  private Text _Text_RoadName;	  public Text Text_RoadName	   {	   get{	      if (_Text_RoadName == null)	       {	         _Text_RoadName  = GetUIUnit<Text>("Text_RoadName"); 	       }	      return _Text_RoadName;	     }	   }	  private Button _Btn_Info;	  public Button Btn_Info	   {	   get{	      if (_Btn_Info == null)	       {	         _Btn_Info  = GetUIUnit<Button>("Btn_Info"); 	       }	      return _Btn_Info;	     }	   }	  private Button _Btn_OneKyChange;	  public Button Btn_OneKyChange	   {	   get{	      if (_Btn_OneKyChange == null)	       {	         _Btn_OneKyChange  = GetUIUnit<Button>("Btn_OneKyChange"); 	       }	      return _Btn_OneKyChange;	     }	   }	  private MyImage _Icon_Select;	  public MyImage Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  private ScrollRect _Sv;	  public ScrollRect Sv	   {	   get{	      if (_Sv == null)	       {	         _Sv  = GetUIUnit<ScrollRect>("Sv"); 	       }	      return _Sv;	     }	   }	  private Text _Text_Cd;	  public Text Text_Cd	   {	   get{	      if (_Text_Cd == null)	       {	         _Text_Cd  = GetUIUnit<Text>("Text_Cd"); 	       }	      return _Text_Cd;	     }	   }	  private Text _Text_FuZhuGongFaCount;	  public Text Text_FuZhuGongFaCount	   {	   get{	      if (_Text_FuZhuGongFaCount == null)	       {	         _Text_FuZhuGongFaCount  = GetUIUnit<Text>("Text_FuZhuGongFaCount"); 	       }	      return _Text_FuZhuGongFaCount;	     }	   }	  private GameObject _SkillKongWidget1game;	  public GameObject SkillKongWidget1game	   {	   get{	      if (_SkillKongWidget1game == null)	       {	         _SkillKongWidget1game  = GetUIUnit<GameObject>("SkillKongWidget1game"); 	       }	      return _SkillKongWidget1game;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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