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							- using System.Collections.Generic;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- #endif
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- [System.Serializable]
 
- public class TimeLineCollisionTriggerSerializtion : TimeLineAssetSerialization
 
- {
 
-     public string guid;
 
-     public List<Vector3> allVe = new List<Vector3>();
 
-     public Vector3 off;
 
-     public string startPosGuid;
 
-     public string boneName;
 
-     public TimeLineCollisionTriggerSerializtion()
 
-     {
 
-     }
 
- #if !COMBAT_SERVER
 
-     public TimeLineCollisionTriggerSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack,
 
-         TimelineClip timelineClip) : base(groupTrack, timelineClip)
 
-     {
 
-         TimeLineCollisionTriggerAsset animationPlayableAsset =
 
-             timelineClip.asset as TimeLineCollisionTriggerAsset;
 
-         Object obj = animationPlayableAsset.GameObject.defaultValue;
 
-         Debug.Log(obj);
 
-         if (animationPlayableAsset.GameObject.Resolve(playableDirector.playableGraph.GetResolver()) != null)
 
-         {
 
-             GameObject go = animationPlayableAsset.GameObject.Resolve(playableDirector.playableGraph.GetResolver());
 
-             BoxCollider2D boxCollider2D = go.GetComponent<BoxCollider2D>();
 
-             if (boxCollider2D != null)
 
-             {
 
-                 allVe = new List<Vector3>();
 
-                 Vector2 Half_size = boxCollider2D.size / 2;
 
-                 allVe.Add(new Vector3(-Half_size.x, -Half_size.y));
 
-                 allVe.Add(new Vector3(-Half_size.x, Half_size.y));
 
-                 allVe.Add(new Vector3(Half_size.x, Half_size.y));
 
-                 allVe.Add(new Vector3(Half_size.x, -Half_size.y));
 
-                 off = boxCollider2D.offset+(Vector2)boxCollider2D.transform.localPosition;
 
-             }
 
-             else
 
-             {
 
-                 EdgeCollider2D edgeCollider2D = go.GetComponent<EdgeCollider2D>();
 
-                 if (edgeCollider2D != null)
 
-                 {
 
-                     allVe = new List<Vector3>();
 
-                     Vector2[] points = edgeCollider2D.points;
 
-                     for (int i = 0; i < edgeCollider2D.pointCount; i++)
 
-                     {
 
-                         allVe.Add(points[i]);
 
-                     }
 
-                 }
 
-                 off = edgeCollider2D.transform.localPosition;
 
-             }
 
-         
 
-             guid = animationPlayableAsset.guid;
 
-             startPosGuid = animationPlayableAsset.startPosGuid;
 
-         }
 
-     }
 
- #endif
 
-     public override TimeLineEventLogicBasic CreateLogic()
 
-     {
 
-         return CObjectPool.Instance.Fetch<TimeLineCollisionTriggerLogic>();
 
-     }
 
- }
 
 
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