| 123456789101112131415161718192021222324252627282930313233343536373839404142 | 
							- using Fort23.UTool;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
 
- {
 
-     public class TineLineAnimationEventLogic : TimeLineEventLogicBasic
 
-     {
 
-         protected override void ProSetCombatInfo()
 
-         {
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-             // LogTool.Log("TineLineAnimationEventLogic_ProEnter");
 
-             TineLineAnimationPlayableSerialization tineLineAnimationPlayableSerialization =
 
-                 timeLineAssetSerialization as TineLineAnimationPlayableSerialization;
 
-             if (!tineLineAnimationPlayableSerialization.isRunPlay)
 
-             {
 
-                 ITimeLineAnimtion tinmLineAnim = _castEntity as ITimeLineAnimtion;
 
-                 tinmLineAnim.PlayAnim(tineLineAnimationPlayableSerialization.animName,
 
-                     tineLineAnimationPlayableSerialization.loopMode == 1,
 
-                     tineLineAnimationPlayableSerialization.layerId, true, _timeLineEventLogicGroup.attSpeed);
 
-             }
 
-         }
 
-         protected override void ProLeave()
 
-         {
 
-         }
 
-         protected override void ProTimeUpdate()
 
-         {
 
-         }
 
-         protected override void ProBreakTimeLine()
 
-         {
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |