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							- using GameLogic.Combat.CombatTool;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill.MagicSkill
 
- {
 
-     /// <summary>
 
-     /// 打断对手当前正在生效中的法宝
 
-     ///(表现不用飞去打,就原地播放一个特效就行了)
 
-     /// </summary>
 
-     public class S3402 : MagicSkillBasic
 
-     {
 
-         private CombatHeroEntity target;
 
-         private bool isUpdate = false;
 
-         private float _currTime;
 
-         private int _useCount;
 
-         protected override void ProMagicUseSkill()
 
-         {
 
-             ActivationTimeLineData("sk1_xiaoshi");
 
-             
 
-             SkillPlayFinish();
 
-          
 
-            
 
-         }
 
-         protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-             TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         {
 
-             ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[1];
 
-             lifetCycleHitPoints[0] = target.GetMainHotPoin<ILifetCycleHitPoint>();
 
-             return lifetCycleHitPoints;
 
-         }
 
-     }
 
- }
 
 
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