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							- namespace GameLogic.Combat.Hero.State
 
- {
 
-     /// <summary>
 
-     /// 休眠状态 此状态的法宝会进入倒计时
 
-     /// </summary>
 
-     public class MagicWeapomDormancyState : CombatHeroStateBasic
 
-     {
 
-         public MagicWeapomDormancyState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         protected override void ProEnter()
 
-         {  
 
-             CombatMagicWeaponEntity     myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;
 
-             myCombatMagicWeaponEntity.MagicWeaponCollisionId = -1;
 
-             
 
-             combatHeroEntity.GameObject.SetActive(false);
 
-             combatHeroEntity.combatHeroTimeLineControl.ClearUpdateLogic();
 
-         }
 
-     }
 
- }
 
 
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