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							- using System;
 
- using Unity.Mathematics;
 
- using UnityEngine;
 
- namespace GameLogic.Combat.Hero.HeroGPU
 
- {
 
-     public class HeroGPUMono : MonoBehaviour
 
-     {
 
-       
 
-         // public string monoName;
 
-         public Material Material;
 
-         public Mesh Mesh;
 
-         public Transform rootTrans;
 
-         public float4x4 animtionState= float4x4.identity;
 
-         public Color edgecolor;
 
-         public float edgeStength;
 
-         public float injuriedStrength;
 
-         private void OnEnable()
 
-         {
 
-             HeroGPURenderManager.Instance.AddHeroGpuRender(this);
 
-         }
 
-         private void OnDisable()
 
-         {
 
-             HeroGPURenderManager.Instance.RemoveHeroGpuRender(this);
 
-         }
 
-     }
 
- }
 
 
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