| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | // Auto Generated Code By excel2json// Generate From Excel\DaoyouConfig.xlsx. SheetName: emotionConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "emotionConfig.json")]	public partial class emotionConfigHolder : ConfigHolder<emotionConfig>
	{	}	[Serializable]	public struct emotionConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///类型 1=好心情 2=平衡心情 3=坏心情		/// </summary>#if !COMBAT_SERVER		public int type;#else		public int type{ set; get; }#endif				/// <summary>		///icon		/// </summary>#if !COMBAT_SERVER		public string icon;#else		public string icon{ set; get; }#endif				/// <summary>		///描述ID		/// </summary>#if !COMBAT_SERVER		public int des;#else		public int des{ set; get; }#endif				/// <summary>		///心情影响好感度的范围 100=10%		/// </summary>#if !COMBAT_SERVER		public int[] hanganUpRate;#else		public int[] hanganUpRate{ set; get; }#endif			}}// End of Auto Generated Code
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