| 12345678910111213141516171819202122232425262728293031323334353637383940 | // Auto Generated Code By excel2json// Generate From Excel\skill.xlsx. SheetName: SkillConstantusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SkillConstant.json")]	public partial class SkillConstantHolder : ConfigHolder<SkillConstant>
	{	}	[Serializable]	public struct SkillConstant : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///功法升到对应星级所需碎片数量		/// </summary>#if !COMBAT_SERVER		public int[] SkillPromoteNeedPieceNum;#else		public int[] SkillPromoteNeedPieceNum{ set; get; }#endif			}}// End of Auto Generated Code
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