| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 | // Auto Generated Code By excel2json// Generate From Excel\Sentiment.xlsx. SheetName: SentimentEffectConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SentimentEffectConfig.json")]	public partial class SentimentEffectConfigHolder : ConfigHolder<SentimentEffectConfig>
	{	}	[Serializable]	public struct SentimentEffectConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///modelID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///id组		/// </summary>#if !COMBAT_SERVER		public int groupId;#else		public int groupId{ set; get; }#endif				/// <summary>		///等级		/// </summary>#if !COMBAT_SERVER		public int level;#else		public int level{ set; get; }#endif				/// <summary>		///名字		/// </summary>#if !COMBAT_SERVER		public int name;#else		public int name{ set; get; }#endif				/// <summary>		///图标		/// </summary>#if !COMBAT_SERVER		public string icon;#else		public string icon{ set; get; }#endif				/// <summary>		///描述		/// </summary>#if !COMBAT_SERVER		public int massge;#else		public int massge{ set; get; }#endif				/// <summary>		///位置		/// </summary>#if !COMBAT_SERVER		public int pos;#else		public int pos{ set; get; }#endif				/// <summary>		///前置条件 (-1是主属性)		/// </summary>#if !COMBAT_SERVER		public int lastSentimentEffectId;#else		public int lastSentimentEffectId{ set; get; }#endif				/// <summary>		///解锁等级		/// </summary>#if !COMBAT_SERVER		public int unlockLevel;#else		public int unlockLevel{ set; get; }#endif				/// <summary>		///见条件类型表		/// </summary>#if !COMBAT_SERVER		public int effectType;#else		public int effectType{ set; get; }#endif				/// <summary>		///效果值		/// </summary>#if !COMBAT_SERVER		public int[] effectVale;#else		public int[] effectVale{ set; get; }#endif				/// <summary>		///消耗		/// </summary>#if !COMBAT_SERVER		public int upConstItemId;#else		public int upConstItemId{ set; get; }#endif				/// <summary>		///消耗数量		/// </summary>#if !COMBAT_SERVER		public int upConstCount;#else		public int upConstCount{ set; get; }#endif			}}// End of Auto Generated Code
 |