| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | // Auto Generated Code By excel2json// Generate From Excel\ResourceLevel.xlsx. SheetName: ResourceLevelConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "ResourceLevelConfig.json")]	public partial class ResourceLevelConfigHolder : ConfigHolder<ResourceLevelConfig>
	{	}	[Serializable]	public struct ResourceLevelConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///等级		/// </summary>#if !COMBAT_SERVER		public int Level;#else		public int Level{ set; get; }#endif				/// <summary>		///1001 铜钱		/// </summary>#if !COMBAT_SERVER		public float value1;#else		public float value1{ set; get; }#endif				/// <summary>		///1002 银锭		/// </summary>#if !COMBAT_SERVER		public float value2;#else		public float value2{ set; get; }#endif				/// <summary>		///1003 修为		/// </summary>#if !COMBAT_SERVER		public float value3;#else		public float value3{ set; get; }#endif				/// <summary>		///1004 金锭		/// </summary>#if !COMBAT_SERVER		public float value4;#else		public float value4{ set; get; }#endif				/// <summary>		///1005 功法灵气		/// </summary>#if !COMBAT_SERVER		public float value5;#else		public float value5{ set; get; }#endif				/// <summary>		///1006 法宝灵韵		/// </summary>#if !COMBAT_SERVER		public float value6;#else		public float value6{ set; get; }#endif			}}// End of Auto Generated Code
 |