| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 | // Auto Generated Code By excel2json// Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "HeroModelConfig.json")]	public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig>
	{	}	[Serializable]	public struct HeroModelConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///modelID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///称号		/// </summary>#if !COMBAT_SERVER		public int nickName;#else		public int nickName{ set; get; }#endif				/// <summary>		///名字		/// </summary>#if !COMBAT_SERVER		public int name;#else		public int name{ set; get; }#endif				/// <summary>		///头像素材名		/// </summary>#if !COMBAT_SERVER		public string headicon;#else		public string headicon{ set; get; }#endif				/// <summary>		///模型名称		/// </summary>#if !COMBAT_SERVER		public string model;#else		public string model{ set; get; }#endif				/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public bool isUseGpu;#else		public bool isUseGpu{ set; get; }#endif				/// <summary>		///1. 英雄 2. 小怪 3. 精英 4. BOSS		/// </summary>#if !COMBAT_SERVER		public int heroType;#else		public int heroType{ set; get; }#endif				/// <summary>		///攻击力		/// </summary>#if !COMBAT_SERVER		public int attack;#else		public int attack{ set; get; }#endif				/// <summary>		///生命值		/// </summary>#if !COMBAT_SERVER		public int hp;#else		public int hp{ set; get; }#endif				/// <summary>		///防御力		/// </summary>#if !COMBAT_SERVER		public int def;#else		public int def{ set; get; }#endif				/// <summary>		///护盾		/// </summary>#if !COMBAT_SERVER		public int shield;#else		public int shield{ set; get; }#endif				/// <summary>		///攻击速度 X秒/圈		/// </summary>#if !COMBAT_SERVER		public float speed_atk;#else		public float speed_atk{ set; get; }#endif				/// <summary>		///灵根初值 金-水-木-火-土		/// </summary>#if !COMBAT_SERVER		public int[] Linggen;#else		public int[] Linggen{ set; get; }#endif				/// <summary>		///功法序列 主动≤4 被动≤3		/// </summary>#if !COMBAT_SERVER		public int[] skillID;#else		public int[] skillID{ set; get; }#endif				/// <summary>		///功法最低出现等级		/// </summary>#if !COMBAT_SERVER		public int[] skillActiveLv;#else		public int[] skillActiveLv{ set; get; }#endif				/// <summary>		///角色自带的法宝(最多4个)		/// </summary>#if !COMBAT_SERVER		public int[] fa_bao_id;#else		public int[] fa_bao_id{ set; get; }#endif				/// <summary>		///法宝最低出现等级		/// </summary>#if !COMBAT_SERVER		public int[] fabaoActiveLv;#else		public int[] fabaoActiveLv{ set; get; }#endif				/// <summary>		///英雄故事文本		/// </summary>#if !COMBAT_SERVER		public int heroStory;#else		public int heroStory{ set; get; }#endif			}}// End of Auto Generated Code
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