| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 | // Auto Generated Code By excel2json// Generate From Excel\LevelBattle.xlsx. SheetName: GroupConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "GroupConfig.json")]	public partial class GroupConfigHolder : ConfigHolder<GroupConfig>
	{	}	[Serializable]	public struct GroupConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///组ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///具体怪物等级 -1代表跟随玩家等级 -1后面可填动态修正等级		/// </summary>#if !COMBAT_SERVER		public int[] GroupMonsterLevel;#else		public int[] GroupMonsterLevel{ set; get; }#endif				/// <summary>		///每组具体怪		/// </summary>#if !COMBAT_SERVER		public int[] GroupMonster;#else		public int[] GroupMonster{ set; get; }#endif				/// <summary>		///每个怪的比例强度 一个都不填就是默认强度		/// </summary>#if !COMBAT_SERVER		public int[] hpQiangDu;#else		public int[] hpQiangDu{ set; get; }#endif				/// <summary>		///攻击强度		/// </summary>#if !COMBAT_SERVER		public int[] attQiangDu;#else		public int[] attQiangDu{ set; get; }#endif				/// <summary>		///对拼强度		/// </summary>#if !COMBAT_SERVER		public int[] duipingQiangDu;#else		public int[] duipingQiangDu{ set; get; }#endif				/// <summary>		///等级额外添加值		/// </summary>#if !COMBAT_SERVER		public int[] levelAdd;#else		public int[] levelAdd{ set; get; }#endif			}}// End of Auto Generated Code
 |