| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | // Auto Generated Code By excel2json// Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "FabaoPowerupConfig.json")]	public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig>
	{	}	[Serializable]	public struct FabaoPowerupConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID序列		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///法宝的基础强度成长		/// </summary>#if !COMBAT_SERVER		public int Power;#else		public int Power{ set; get; }#endif				/// <summary>		///法宝的生命标准成长1		/// </summary>#if !COMBAT_SERVER		public float HP;#else		public float HP{ set; get; }#endif				/// <summary>		///法宝的防御标准成长2		/// </summary>#if !COMBAT_SERVER		public float DEF;#else		public float DEF{ set; get; }#endif				/// <summary>		///法宝的攻击标准成长3		/// </summary>#if !COMBAT_SERVER		public float ATK;#else		public float ATK{ set; get; }#endif				/// <summary>		///升级所需修为等级		/// </summary>#if !COMBAT_SERVER		public int NeedLv;#else		public int NeedLv{ set; get; }#endif				/// <summary>		///强化所需道具ID		/// </summary>#if !COMBAT_SERVER		public int[] PowerupItemIDs;#else		public int[] PowerupItemIDs{ set; get; }#endif				/// <summary>		///强化所需道具数量		/// </summary>#if !COMBAT_SERVER		public int[] PowerupItemCosts;#else		public int[] PowerupItemCosts{ set; get; }#endif				/// <summary>		///突破所需对应碎片数量 索引0=quality1		/// </summary>#if !COMBAT_SERVER		public int[] PromotePieceNum;#else		public int[] PromotePieceNum{ set; get; }#endif				/// <summary>		///对应的技能等级		/// </summary>#if !COMBAT_SERVER		public int SkillLevel;#else		public int SkillLevel{ set; get; }#endif			}}// End of Auto Generated Code
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