| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 | // Auto Generated Code By excel2json// Generate From Excel\EventConfig.xlsx. SheetName: EventLinkConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "EventLinkConfig.json")]	public partial class EventLinkConfigHolder : ConfigHolder<EventLinkConfig>
	{	}	[Serializable]	public struct EventLinkConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///任务列表中的简洁描述		/// </summary>#if !COMBAT_SERVER		public int conciseEventMessage;#else		public int conciseEventMessage{ set; get; }#endif				/// <summary>		///无任务目标时的补充文本		/// </summary>#if !COMBAT_SERVER		public int EventConditionMessage;#else		public int EventConditionMessage{ set; get; }#endif				/// <summary>		///前置表现 1飞行		/// </summary>#if !COMBAT_SERVER		public int PreShow;#else		public int PreShow{ set; get; }#endif				/// <summary>		///前置表现参数 		/// </summary>#if !COMBAT_SERVER		public int PreShowPar;#else		public int PreShowPar{ set; get; }#endif				/// <summary>		///对话NPCID 空白=不显示 100=玩家		/// </summary>#if !COMBAT_SERVER		public int NPCID;#else		public int NPCID{ set; get; }#endif				/// <summary>		///对话		/// </summary>#if !COMBAT_SERVER		public int[] LanID;#else		public int[] LanID{ set; get; }#endif				/// <summary>		///对话框类型		/// </summary>#if !COMBAT_SERVER		public int DialogueType;#else		public int DialogueType{ set; get; }#endif				/// <summary>		///属于哪个事件		/// </summary>#if !COMBAT_SERVER		public int EventID;#else		public int EventID{ set; get; }#endif				/// <summary>		///条件判断类型		/// </summary>#if !COMBAT_SERVER		public int[] ConditionId;#else		public int[] ConditionId{ set; get; }#endif				/// <summary>		///步骤类型 1=提供选项 2=进入战斗 5=自动退出 3=获得奖励 4=扣除道具		/// </summary>#if !COMBAT_SERVER		public int optionType;#else		public int optionType{ set; get; }#endif				/// <summary>		///事件常量1 1=步骤IDs 2=战斗ID		/// </summary>#if !COMBAT_SERVER		public int[] optionPara1;#else		public int[] optionPara1{ set; get; }#endif				/// <summary>		///事件常量2 1=事件文本		/// </summary>#if !COMBAT_SERVER		public int[] optionPara2;#else		public int[] optionPara2{ set; get; }#endif				/// <summary>		///事件结局奖励		/// </summary>#if !COMBAT_SERVER		public int[] PrizeIDs;#else		public int[] PrizeIDs{ set; get; }#endif				/// <summary>		///事件结局奖励数量		/// </summary>#if !COMBAT_SERVER		public int[] PrizeNums;#else		public int[] PrizeNums{ set; get; }#endif				/// <summary>		///事件结束类型 1:跳转步骤 2:根据战斗结果跳转 3.触发新事件		/// </summary>#if !COMBAT_SERVER		public int ResultType;#else		public int ResultType{ set; get; }#endif				/// <summary>		///结局后提供选项 1.EventLinkId 2.胜利id;失败id 3.EventConfigId		/// </summary>#if !COMBAT_SERVER		public int[] ResultOptions;#else		public int[] ResultOptions{ set; get; }#endif			}}// End of Auto Generated Code
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