| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 | // Auto Generated Code By excel2json// Generate From Excel\DaoyouConfig.xlsx. SheetName: DaoyouModelConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "DaoyouModelConfig.json")]	public partial class DaoyouModelConfigHolder : ConfigHolder<DaoyouModelConfig>
	{	}	[Serializable]	public struct DaoyouModelConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///名称		/// </summary>#if !COMBAT_SERVER		public int name;#else		public int name{ set; get; }#endif				/// <summary>		///道友品质		/// </summary>#if !COMBAT_SERVER		public int quality;#else		public int quality{ set; get; }#endif				/// <summary>		///半身像		/// </summary>#if !COMBAT_SERVER		public string bodyIcon;#else		public string bodyIcon{ set; get; }#endif				/// <summary>		///头像		/// </summary>#if !COMBAT_SERVER		public string headIcon;#else		public string headIcon{ set; get; }#endif				/// <summary>		///潜力 80=80% 等级差		/// </summary>#if !COMBAT_SERVER		public int growupRate;#else		public int growupRate{ set; get; }#endif				/// <summary>		///介绍		/// </summary>#if !COMBAT_SERVER		public int[] des;#else		public int[] des{ set; get; }#endif				/// <summary>		///介绍解锁相熟等级		/// </summary>#if !COMBAT_SERVER		public int[] desUnlockLv;#else		public int[] desUnlockLv{ set; get; }#endif				/// <summary>		///喜好的礼物ID		/// </summary>#if !COMBAT_SERVER		public int[] PreferGiftID;#else		public int[] PreferGiftID{ set; get; }#endif				/// <summary>		///默认显示的礼物ID		/// </summary>#if !COMBAT_SERVER		public int[] shownPreferGiftID;#else		public int[] shownPreferGiftID{ set; get; }#endif				/// <summary>		///挂机增益类型		/// </summary>#if !COMBAT_SERVER		public int[] guajiBuffID;#else		public int[] guajiBuffID{ set; get; }#endif				/// <summary>		///成为道侣后提供的技能ID		/// </summary>#if !COMBAT_SERVER		public int[] daolvSkillID;#else		public int[] daolvSkillID{ set; get; }#endif				/// <summary>		///触发道侣任务的好感度等级		/// </summary>#if !COMBAT_SERVER		public int EmotionLvforQuest;#else		public int EmotionLvforQuest{ set; get; }#endif				/// <summary>		///触发道侣任务必须完成的事件id		/// </summary>#if !COMBAT_SERVER		public int EventCompleteforQuest;#else		public int EventCompleteforQuest{ set; get; }#endif				/// <summary>		///道侣任务ID		/// </summary>#if !COMBAT_SERVER		public int QuestID;#else		public int QuestID{ set; get; }#endif				/// <summary>		///特殊奖励好感度等级		/// </summary>#if !COMBAT_SERVER		public int[] EmotionLvforspecialGift;#else		public int[] EmotionLvforspecialGift{ set; get; }#endif				/// <summary>		///特殊奖励ID		/// </summary>#if !COMBAT_SERVER		public int[] specialGiftID;#else		public int[] specialGiftID{ set; get; }#endif				/// <summary>		///特殊奖励数量		/// </summary>#if !COMBAT_SERVER		public int[] specialGiftNum;#else		public int[] specialGiftNum{ set; get; }#endif			}}// End of Auto Generated Code
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