| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | using UnityEngine;using System.Collections;namespace TMPro.Examples{        public class TextMeshSpawner : MonoBehaviour    {        public int SpawnType = 0;        public int NumberOfNPC = 12;        public Font TheFont;        private TextMeshProFloatingText floatingText_Script;        void Awake()        {        }        void Start()        {            for (int i = 0; i < NumberOfNPC; i++)            {                if (SpawnType == 0)                {                    // TextMesh Pro Implementation                         //go.transform.localScale = new Vector3(2, 2, 2);                    GameObject go = new GameObject(); //"NPC " + i);                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));                    //go.transform.position = new Vector3(0, 1.01f, 0);                    //go.renderer.castShadows = false;                    //go.renderer.receiveShadows = false;                    //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);                    TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();                    //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;                    //textMeshPro.anchor = AnchorPositions.Bottom;                    textMeshPro.fontSize = 96;                    textMeshPro.text = "!";                    textMeshPro.color = new Color32(255, 255, 0, 255);                    //textMeshPro.Text = "!";                    // Spawn Floating Text                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();                    floatingText_Script.SpawnType = 0;                }                else                {                    // TextMesh Implementation                    GameObject go = new GameObject(); //"NPC " + i);                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));                    //go.transform.position = new Vector3(0, 1.01f, 0);                    TextMesh textMesh = go.AddComponent<TextMesh>();                    textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;                    textMesh.font = TheFont;                    textMesh.anchor = TextAnchor.LowerCenter;                    textMesh.fontSize = 96;                    textMesh.color = new Color32(255, 255, 0, 255);                    textMesh.text = "!";                    // Spawn Floating Text                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();                    floatingText_Script.SpawnType = 1;                }            }        }    }}
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