| 1234567891011121314151617181920 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/Game Object")]public class GameObjectNode : BaseNode, ICreateNodeFrom<GameObject>{	[Output(name = "Out"), SerializeField]	public GameObject			output;	public override string		name => "Game Object";	public bool InitializeNodeFromObject(GameObject value)	{		output = value;		return true;	}}
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