| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class CombatHPPanel 	{	  #region 自定义数据 	  private GameObject _HeroHpWidget;	  public GameObject HeroHpWidget	   {	   get{	      if (_HeroHpWidget == null)	       {	         _HeroHpWidget  = GetUIUnit<GameObject>("HeroHpWidget"); 	       }	      return _HeroHpWidget;	     }	   }	  private RectTransform _TargetFocus;	  public RectTransform TargetFocus	   {	   get{	      if (_TargetFocus == null)	       {	         _TargetFocus  = GetUIUnit<RectTransform>("TargetFocus"); 	       }	      return _TargetFocus;	     }	   }	  private GameObject _DuiPingWidget;	  public GameObject DuiPingWidget	   {	   get{	      if (_DuiPingWidget == null)	       {	         _DuiPingWidget  = GetUIUnit<GameObject>("DuiPingWidget"); 	       }	      return _DuiPingWidget;	     }	   }	  private RectTransform _FbDuiPingRoot;	  public RectTransform FbDuiPingRoot	   {	   get{	      if (_FbDuiPingRoot == null)	       {	         _FbDuiPingRoot  = GetUIUnit<RectTransform>("FbDuiPingRoot"); 	       }	      return _FbDuiPingRoot;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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