| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 | using Utility;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;#if !COMBAT_SERVERusing UnityEngine;#endifpublic class SpecialDotInfo{    public string dotName;    public ITimeLineSpecialDotPos heroEntity;    public Transform targetTran;    public bool followSkeleton;        public void Dis()    {        heroEntity = null;    }    public void Init(ITimeLineSpecialDotPos heroEntity)    {        this.heroEntity = heroEntity;    }    public Vector3 GetWorlPos()    {        return GetWorlPos(new Vector3());    }    public Vector3 GeRotPos()    {        // GetTransformInfo().        return GetWorlPos(new Vector3());    }    public Vector3 GetEulerAngles()    {        return targetTran.eulerAngles;    }    public Vector3 GetWorlPos(Vector3 pos)    {        return targetTran.position;    }}
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