| using UnityEngine;[System.Serializable]public class TimeLineCollisionTriggerAsset : CustomizePlayableAsset{      [SerializeField] [Header("区域对象")]    public  ExposedReference<GameObject> GameObject;   [Header("GUID")] public string guid;    [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;  }
 |