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							- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class PlayerHeroIdleState : CombatHeroStateBasic
 
-     {
 
-         public PlayerHeroIdleState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-         }
 
-         protected override void ProUpdate(float t)
 
-         {
 
-             if (combatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().CanReleaseSkill() != null)
 
-             {
 
-                 combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.att);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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