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							- using System;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using Fort23.Core;
 
- using Utility;
 
- namespace GameLogic.Combat.Hero
 
- {
 
-     public class CombatHeroTimeLineControl : IDisposable
 
-     {
 
-         private BetterList<TimeLineEventLogicGroupBasic> _currRunEventLogicGroupList =
 
-             new BetterList<TimeLineEventLogicGroupBasic>();
 
-         private ShowBaiscEntity combatHeroEntity;
 
-         private Map<string, TimeLienData> _addTimeLienDatas = new Map<string, TimeLienData>();
 
-         public void Init(ShowBaiscEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-         }
 
-         public void AddTimeLienData(string key, TimeLienData timeLienData)
 
-         {
 
-             _addTimeLienDatas.Add(key, timeLienData);
 
-         }
 
-         public void AddTimeLienData(TimeLienData timeLienData)
 
-         {
 
-             if (_addTimeLienDatas.ContainsKey(timeLienData.timeLineName))
 
-             {
 
-                 return;
 
-             }
 
-             _addTimeLienDatas.Add(timeLienData.timeLineName, timeLienData);
 
-         }
 
-         public void RemoveTimeLineData(string key)
 
-         {
 
-             _addTimeLienDatas.Remove(key);
 
-         }
 
-         public void RemoveTimeLineData(TimeLienData timeLienData)
 
-         {
 
-             _addTimeLienDatas.Remove(timeLienData.timeLineName);
 
-         }
 
-         public TimeLineEventLogicGroupBasic AddEventLogicGroup(string groupName)
 
-         {
 
-             for (_addTimeLienDatas.Begin(); _addTimeLienDatas.Next();)
 
-             {
 
-                 TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
 
-                     _addTimeLienDatas.Value
 
-                         .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
 
-                 if (timeLineEventLogicGroup != null)
 
-                 {
 
-                     timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null, 0);
 
-                     AddEventLogicGroup(timeLineEventLogicGroup);
 
-                 }
 
-                 return timeLineEventLogicGroup;
 
-             }
 
-             return null;
 
-         }
 
-         public T GetTimeLineEventInfo<T>(string groupName) where T : class
 
-         {
 
-             for (_addTimeLienDatas.Begin(); _addTimeLienDatas.Next();)
 
-             {
 
-                 T timeLineEventLogicGroup =
 
-                     _addTimeLienDatas.Value
 
-                         .GetTimeLineEventInfo<T>(groupName, null);
 
-                 if (timeLineEventLogicGroup != null)
 
-                 {
 
-                     return timeLineEventLogicGroup;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         public T GetTimeLineEventLogicGroup<T>(string groupName) where T : TimeLineEventLogicGroupBasic, new()
 
-         {
 
-             for (_addTimeLienDatas.Begin(); _addTimeLienDatas.Next();)
 
-             {
 
-                 T timeLineEventLogicGroup =
 
-                     _addTimeLienDatas.Value
 
-                         .GetTimeLineEventLogicGroup<T>(groupName, null);
 
-                 if (timeLineEventLogicGroup != null)
 
-                 {
 
-                     return timeLineEventLogicGroup;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         public T GetTimeLineEventLogicGroup<T>(string timeLineName, string groupName)
 
-             where T : TimeLineEventLogicGroupBasic, new()
 
-         {
 
-             if (string.IsNullOrEmpty(timeLineName))
 
-             {
 
-                 return GetTimeLineEventLogicGroup<T>(groupName);
 
-             }
 
-             else
 
-             {
 
-                 if (_addTimeLienDatas.TryGetValue(timeLineName, out TimeLienData timeLienData))
 
-                 {
 
-                     T timeLineEventLogicGroup =
 
-                         _addTimeLienDatas.Value
 
-                             .GetTimeLineEventLogicGroup<T>(groupName, null);
 
-                     return timeLineEventLogicGroup;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         public void AddEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
 
-         {
 
-             _currRunEventLogicGroupList.Add(eventLogicGroup);
 
-             eventLogicGroup.Update(0);
 
-         }
 
-         public void RemoveEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
 
-         {
 
-             _currRunEventLogicGroupList.Remove(eventLogicGroup);
 
-         }
 
-         public void Update(float deltaTime)
 
-         {
 
-             for (int i = 0; i < _currRunEventLogicGroupList.size; i++)
 
-             {
 
-                 TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = _currRunEventLogicGroupList[i];
 
-                 bool isEnd = timeLineEventLogicGroupBasic.Update(deltaTime);
 
-                 if (isEnd)
 
-                 {
 
-                     _currRunEventLogicGroupList.Remove(timeLineEventLogicGroupBasic);
 
-                     CObjectPool.Instance.Recycle(timeLineEventLogicGroupBasic);
 
-                 }
 
-             }
 
-         }
 
-         public void Dispose()
 
-         {
 
-             _currRunEventLogicGroupList.Clear();
 
-             _addTimeLienDatas.Clear();
 
-         }
 
-         public void ClearUpdateLogic()
 
-         {
 
-             for (int i = 0; i < _currRunEventLogicGroupList.Count; i++)
 
-             {
 
-                 _currRunEventLogicGroupList[i].CloseLoopFx();
 
-             }
 
-             
 
-            
 
-         }
 
-     }
 
- }
 
 
  |