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- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SentimentInfoPanel")]
- public partial class SentimentInfoPanel : UIPanel
- {
- AccountFileInfo.SentimentProperty curretnSentimentProperty;
- private AccountFileInfo.SentimentData sentimentData;
- List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
- private List<SentimentEffectConfig> _sentimentEffectConfigs;
- private List<SentimentEffectConfig> currentGroupSentimentEffectConfigs;
- public SentimentEffectWidget mainSentimentEffectWidget;
- private SentimentEffectWidget currentSentimentEffectWidget;
- private EnergyWidget energyWidget;
- private ItemWidgetType1 _itemWidgetType1;
- private void Init()
- {
- isAddStack = false;
- isPopUi = true;
- IsShowAppBar = false;
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Rest.onClick.AddListener(() =>
- {
- foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
- {
- int count = 0;
- for (int i = 0; i < sentimentDataSentimentProperty.level; i++)
- {
- int level1 = sentimentData.sentimentProperties[0].level <= 0 ? 1 : sentimentData.sentimentProperties[0].level;
- int conFigId1 = sentimentData.sentimentProperties[0].groupId * 10 + level1;
- var sentimentEffectConfig1 = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId1);
- count += sentimentEffectConfig1.upConstCount;
- }
- PlayerManager.Instance.BagController.AddItem(energyWidget._itemConfig.ID, count);
- sentimentDataSentimentProperty.level = 0;
- }
- foreach (var sentimentEffectWidget in sentimentEffectWidgets)
- {
- sentimentEffectWidget.CustomInit(sentimentEffectWidget.sentimentProperty);
- }
- AccountFileInfo.Instance.SavePlayerData();
- });
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- Btn_LingWu.onClick.AddListener(() =>
- {
- if (curretnSentimentProperty == null)
- {
- return;
- }
- if (currentSentimentEffectWidget.lastSentimentWidget.sentimentProperty.level < currentSentimentEffectWidget.sentimentEffectConfig.unlockLevel)
- {
- TipMessagePanel.OpenTipMessagePanel("前置节点没有解锁");
- return;
- }
- if (curretnSentimentProperty.level >= currentGroupSentimentEffectConfigs.Count)
- {
- TipMessagePanel.OpenTipMessagePanel("已经达到最大等级");
- return;
- }
- int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
- int conFigId = curretnSentimentProperty.groupId * 100 + level + 1;
- SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- PlayerManager.Instance.BagController.DeductItem(sentimentEffectConfig.upConstItemId, sentimentEffectConfig.upConstCount);
- //扣除道具
- // sentimentEffectConfig.upConstItemId.
- // s
- curretnSentimentProperty.level++;
- AccountFileInfo.Instance.SavePlayerData();
- foreach (var sentimentEffectWidget in sentimentEffectWidgets)
- {
- sentimentEffectWidget.UpdateXian();
- }
- UpdateUi();
- currentSentimentEffectWidget.CustomInit(curretnSentimentProperty);
- });
- }
- public int MapNumber(int input)
- {
- if (input >= 1 && input <= 3)
- {
- return 0;
- }
- else if (input >= 4 && input <= 6)
- {
- return 1;
- }
- else if (input >= 7 && input <= 9)
- {
- return 2;
- }
- else
- {
- return -1;
- }
- }
- public async override CTask<bool> AsyncInit(object[] uiData)
- {
- sentimentData = uiData[0] as AccountFileInfo.SentimentData;
- _sentimentEffectConfigs = ConfigComponent.Instance.GetAll<SentimentEffectConfig>().ToList();
- mainSentimentEffectWidget = await UIManager.Instance.CreateGComponentForObject<SentimentEffectWidget>(MainSentimentEffectWidget, null);
- mainSentimentEffectWidget.CustomInit(sentimentData.mainSentiment);
- mainSentimentEffectWidget.OnClick = OnClick;
- int level1 = sentimentData.sentimentProperties[0].level <= 0 ? 1 : sentimentData.sentimentProperties[0].level;
- int conFigId1 = sentimentData.sentimentProperties[0].groupId * 10 + level1;
- var sentimentEffectConfig1 = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId1);
- EnergyWidget energyWidget =
- await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
- energyWidget.CustomInit(sentimentEffectConfig1.upConstItemId);
- foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
- {
- int level = sentimentDataSentimentProperty.level <= 0 ? 1 : sentimentDataSentimentProperty.level;
- int conFigId = sentimentDataSentimentProperty.groupId * 10 + level;
- var sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- int index = MapNumber(sentimentEffectConfig.pos);
- SentimentEffectWidget sentimentEffectWidget1 = await UIManager.Instance.CreateGComponent<SentimentEffectWidget>(null, Root[index]);
- sentimentEffectWidget1.CustomInit(sentimentDataSentimentProperty);
- sentimentEffectWidget1.OnClick = OnClick;
- sentimentEffectWidgets.Add(sentimentEffectWidget1);
- if (currentSentimentEffectWidget == null)
- {
- sentimentEffectWidget1.OnPointerClick();
- }
- }
- foreach (var rectTransform in Root)
- {
- LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
- }
- return await base.AsyncInit(uiData);
- }
- public async override CTask Show()
- {
- await base.Show();
- foreach (var sentimentEffectWidget in sentimentEffectWidgets)
- {
- int level = sentimentEffectWidget.sentimentProperty.level <= 0 ? 1 : sentimentEffectWidget.sentimentProperty.level;
- int conFigId = sentimentEffectWidget.sentimentProperty.groupId * 10 + level;
- var sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- SentimentEffectWidget sentimentEffectWidget1 = null;
- if (sentimentEffectConfig.lastSentimentEffectId == -1)
- {
- sentimentEffectWidget1 = mainSentimentEffectWidget;
- }
- else
- {
- sentimentEffectWidget1 = sentimentEffectWidgets.FirstOrDefault(s => s.sentimentEffectConfig.groupId == sentimentEffectConfig.lastSentimentEffectId);
- }
- sentimentEffectWidget.CreatXian(XianRoot, sentimentEffectWidget1);
- }
- }
- private async void UpdateUi()
- {
- int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
- int conFigId = curretnSentimentProperty.groupId * 10 + level;
- SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- currentGroupSentimentEffectConfigs = _sentimentEffectConfigs.Where(se => se.groupId == sentimentEffectConfig.groupId).ToList();
- Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
- Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(sentimentEffectConfig.massge), sentimentEffectConfig.effectVale);
- UIManager.Instance.DormancyGComponent(_itemWidgetType1);
- _itemWidgetType1 = null;
- _itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null);
- _itemWidgetType1.CustomInit(sentimentEffectConfig.upConstItemId, sentimentEffectConfig.upConstCount);
- if (curretnSentimentProperty.level >= currentGroupSentimentEffectConfigs.Count)
- {
- Text_Level.text = $"{curretnSentimentProperty.level}级 ——> MAX级";
- }
- else
- {
- Text_Level.text = $"{curretnSentimentProperty.level}级 ——> {curretnSentimentProperty.level + 1}级";
- }
- }
- private void OnClick(ItemWidgetBasic obj)
- {
- SentimentEffectWidget sentimentEffectWidget = obj as SentimentEffectWidget;
- currentSentimentEffectWidget = sentimentEffectWidget;
- curretnSentimentProperty = sentimentEffectWidget.sentimentProperty;
- UpdateUi();
- }
- public static async CTask OpenPanel(AccountFileInfo.SentimentData sentimentData)
- {
- await UIManager.Instance.LoadAndOpenPanel<SentimentInfoPanel>(null, uiData: new object[] { sentimentData });
- }
- public override void Close()
- {
- foreach (var sentimentEffectWidget in sentimentEffectWidgets)
- {
- UIManager.Instance.DormancyGComponent(sentimentEffectWidget);
- }
- sentimentEffectWidgets.Clear();
- currentSentimentEffectWidget = null;
- curretnSentimentProperty = null;
- UIManager.Instance.DormancyGComponent(energyWidget);
- energyWidget = null;
- base.Close();
- }
- }
- }
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