BuffConfig.json 14 KB

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  1. {
  2. "configList": [
  3. {
  4. "ID": 10011,
  5. "nameTest": "寒气",
  6. "decTest": "每到寒气对敌人的功法运转速度降低{0}%",
  7. "icon": "icon_b1001",
  8. "buffName": 500003,
  9. "buffEffectDes": 500044,
  10. "buffGroup": 1001,
  11. "overlayCount": 15,
  12. "effectValue": [
  13. 1.0
  14. ],
  15. "timeType": 2,
  16. "buffTime": 15.0,
  17. "buffType": 2,
  18. "dispelType": 1,
  19. "IsControlBuff": 0,
  20. "IsHideIcon": 0,
  21. "scriptsName": "b_1001"
  22. },
  23. {
  24. "ID": 10021,
  25. "nameTest": "冻结",
  26. "decTest": "敌人不能做任何作用,功法将会被封住。",
  27. "icon": "icon_b1002",
  28. "buffName": 500003,
  29. "buffEffectDes": 500044,
  30. "buffGroup": 1002,
  31. "overlayCount": 1,
  32. "effectValue": [
  33. 0.0
  34. ],
  35. "timeType": 2,
  36. "buffTime": 3.0,
  37. "buffType": 2,
  38. "dispelType": 1,
  39. "IsControlBuff": 1,
  40. "IsHideIcon": 0,
  41. "scriptsName": "b_1002"
  42. },
  43. {
  44. "ID": 10031,
  45. "nameTest": "毒",
  46. "decTest": "每层毒对敌人每秒照成{0}%木属性伤害,{1}层毒时毒气会入侵五脏,敌人每使用一次功法对应功法的伤势增加1",
  47. "icon": "icon_b1003",
  48. "buffName": 500003,
  49. "buffEffectDes": 500044,
  50. "buffGroup": 1003,
  51. "overlayCount": 15,
  52. "effectValue": [
  53. 1.5,
  54. 15.0,
  55. 1.0
  56. ],
  57. "timeType": 2,
  58. "buffTime": 15.0,
  59. "buffType": 2,
  60. "dispelType": 1,
  61. "IsControlBuff": 0,
  62. "IsHideIcon": 0,
  63. "scriptsName": "b_1003"
  64. },
  65. {
  66. "ID": 10051,
  67. "nameTest": "灼热",
  68. "decTest": "对敌人照成{0}火属性灼烧伤害,满层时敌人会受到痛苦,敌人使用功法时自身受到当前生命{1}%伤害",
  69. "icon": "icon_b1005",
  70. "buffName": 500003,
  71. "buffEffectDes": 500044,
  72. "buffGroup": 1005,
  73. "overlayCount": 15,
  74. "effectValue": [
  75. 2.0,
  76. 1.0
  77. ],
  78. "timeType": 2,
  79. "buffTime": 15.0,
  80. "buffType": 2,
  81. "dispelType": 1,
  82. "IsControlBuff": 0,
  83. "IsHideIcon": 0,
  84. "scriptsName": "b_1005"
  85. },
  86. {
  87. "ID": 10061,
  88. "nameTest": "昏厥",
  89. "decTest": "敌人眩晕状态不能做任何事",
  90. "icon": "icon_b1006",
  91. "buffName": 500003,
  92. "buffEffectDes": 500044,
  93. "buffGroup": 1006,
  94. "overlayCount": 1,
  95. "effectValue": [
  96. 0.0
  97. ],
  98. "timeType": 2,
  99. "buffTime": 5.0,
  100. "buffType": 2,
  101. "dispelType": 1,
  102. "IsControlBuff": 1,
  103. "IsHideIcon": 0,
  104. "scriptsName": "b_1006"
  105. },
  106. {
  107. "ID": 10071,
  108. "nameTest": "剑意",
  109. "decTest": "剑祖的剑意标记",
  110. "icon": "icon_b1007",
  111. "buffName": 500003,
  112. "buffEffectDes": 500044,
  113. "buffGroup": 1007,
  114. "overlayCount": 50,
  115. "effectValue": [
  116. 0.0
  117. ],
  118. "timeType": 2,
  119. "buffTime": -1.0,
  120. "buffType": 2,
  121. "dispelType": 1,
  122. "IsControlBuff": 0,
  123. "IsHideIcon": 0,
  124. "scriptsName": "b_1007"
  125. },
  126. {
  127. "ID": 10081,
  128. "nameTest": "封禁",
  129. "decTest": "法宝封禁不能充能,不能使用",
  130. "icon": "icon_b1008",
  131. "buffName": 500003,
  132. "buffEffectDes": 500044,
  133. "buffGroup": 1008,
  134. "overlayCount": 1,
  135. "effectValue": [
  136. 0.0
  137. ],
  138. "timeType": 2,
  139. "buffTime": 5.0,
  140. "buffType": 2,
  141. "dispelType": 1,
  142. "IsControlBuff": 1,
  143. "IsHideIcon": 0,
  144. "scriptsName": "b_1008"
  145. },
  146. {
  147. "ID": 10091,
  148. "nameTest": "五行混乱",
  149. "decTest": "敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算",
  150. "icon": "icon_b1009",
  151. "buffName": 500003,
  152. "buffEffectDes": 500044,
  153. "buffGroup": 1009,
  154. "overlayCount": 1,
  155. "effectValue": [
  156. 0.0
  157. ],
  158. "timeType": 2,
  159. "buffTime": 15.0,
  160. "buffType": 2,
  161. "dispelType": 1,
  162. "IsControlBuff": 0,
  163. "IsHideIcon": 0,
  164. "scriptsName": "b_1009"
  165. },
  166. {
  167. "ID": 10111,
  168. "nameTest": "流血",
  169. "decTest": "敌人持续流血{0}金属性伤害,满层后每隔{1}秒放血一次",
  170. "icon": "icon_b1011",
  171. "buffName": 500003,
  172. "buffEffectDes": 500044,
  173. "buffGroup": 1011,
  174. "overlayCount": 15,
  175. "effectValue": [
  176. 2.0,
  177. 10.0
  178. ],
  179. "timeType": 2,
  180. "buffTime": 15.0,
  181. "buffType": 2,
  182. "dispelType": 1,
  183. "IsControlBuff": 0,
  184. "IsHideIcon": 0,
  185. "scriptsName": "b_1011"
  186. },
  187. {
  188. "ID": 10121,
  189. "nameTest": "放血",
  190. "decTest": "敌人受到一次大量{0}%金属性命值伤害,后续流血伤害提升{1}%",
  191. "icon": "icon_b1012",
  192. "buffName": 500003,
  193. "buffEffectDes": 500044,
  194. "buffGroup": 1012,
  195. "overlayCount": 1,
  196. "effectValue": [
  197. 70.0,
  198. 30.0
  199. ],
  200. "timeType": 2,
  201. "buffTime": 10.0,
  202. "buffType": 2,
  203. "dispelType": 1,
  204. "IsControlBuff": 0,
  205. "IsHideIcon": 0,
  206. "scriptsName": "b_1012"
  207. },
  208. {
  209. "ID": 10131,
  210. "nameTest": "土沙",
  211. "decTest": "每一层土沙降低敌人{0}%防御",
  212. "icon": "icon_b1013",
  213. "buffName": 500003,
  214. "buffEffectDes": 500044,
  215. "buffGroup": 1013,
  216. "overlayCount": 15,
  217. "effectValue": [
  218. 2.0
  219. ],
  220. "timeType": 2,
  221. "buffTime": 15.0,
  222. "buffType": 2,
  223. "dispelType": 1,
  224. "IsControlBuff": 0,
  225. "IsHideIcon": 0,
  226. "scriptsName": "b_1013"
  227. },
  228. {
  229. "ID": 10151,
  230. "nameTest": "无敌",
  231. "decTest": "无敌,不受到任何伤害,不受控制",
  232. "icon": "icon_b1015",
  233. "buffName": 500003,
  234. "buffEffectDes": 500044,
  235. "buffGroup": 1015,
  236. "overlayCount": 1,
  237. "effectValue": [
  238. 10.0
  239. ],
  240. "timeType": 2,
  241. "buffTime": 9.0,
  242. "buffType": 1,
  243. "dispelType": 1,
  244. "IsControlBuff": 0,
  245. "IsHideIcon": 0,
  246. "scriptsName": "b_1015"
  247. },
  248. {
  249. "ID": 10161,
  250. "nameTest": "冰魄牢域",
  251. "decTest": "乌龟的技能,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,\n寒气每叠到{0}层时,消耗所有层寒气对敌人照成{0}秒的冰冻效果",
  252. "icon": "icon_b1016",
  253. "buffName": 500003,
  254. "buffEffectDes": 500044,
  255. "buffGroup": 1016,
  256. "overlayCount": 1,
  257. "effectValue": [
  258. 10.0,
  259. 2.0
  260. ],
  261. "timeType": 2,
  262. "buffTime": 9.0,
  263. "buffType": 1,
  264. "dispelType": 1,
  265. "IsControlBuff": 0,
  266. "IsHideIcon": 0,
  267. "scriptsName": "b_1016"
  268. },
  269. {
  270. "ID": 10171,
  271. "nameTest": "鼠疫",
  272. "decTest": "敌人受到每秒受到{0}*层数的伤害,持续期间攻击力降低{1}%*层数",
  273. "icon": "icon_b1017",
  274. "buffName": 500003,
  275. "buffEffectDes": 500044,
  276. "buffGroup": 1017,
  277. "overlayCount": 15,
  278. "effectValue": [
  279. 2.0,
  280. 1.0
  281. ],
  282. "timeType": 2,
  283. "buffTime": 15.0,
  284. "buffType": 2,
  285. "dispelType": 1,
  286. "IsControlBuff": 0,
  287. "IsHideIcon": 0,
  288. "scriptsName": "b_1017"
  289. },
  290. {
  291. "ID": 10181,
  292. "nameTest": "感电",
  293. "decTest": "麻痹敌人,敌人的身体受到麻痹,有{0}%*层数的概率是功法无法进入释放状态,没触发一次,消耗一半感电",
  294. "icon": "icon_b1018",
  295. "buffName": 500003,
  296. "buffEffectDes": 500044,
  297. "buffGroup": 1018,
  298. "overlayCount": 10,
  299. "effectValue": [
  300. 3.0
  301. ],
  302. "timeType": 2,
  303. "buffTime": 15.0,
  304. "buffType": 2,
  305. "dispelType": 1,
  306. "IsControlBuff": 0,
  307. "IsHideIcon": 0,
  308. "scriptsName": "b_1018"
  309. },
  310. {
  311. "ID": 10191,
  312. "nameTest": "筋脉封锁金",
  313. "decTest": "封锁筋脉",
  314. "icon": "icon_b1019",
  315. "buffName": 500003,
  316. "buffEffectDes": 500044,
  317. "buffGroup": 1019,
  318. "overlayCount": 1,
  319. "effectValue": [
  320. 3.0
  321. ],
  322. "timeType": 2,
  323. "buffTime": 9.0,
  324. "buffType": 2,
  325. "dispelType": 1,
  326. "IsControlBuff": 0,
  327. "IsHideIcon": 0,
  328. "scriptsName": "b_1019"
  329. },
  330. {
  331. "ID": 10201,
  332. "nameTest": "筋脉封锁木",
  333. "decTest": "封锁筋脉",
  334. "icon": "icon_b1020",
  335. "buffName": 500003,
  336. "buffEffectDes": 500044,
  337. "buffGroup": 1020,
  338. "overlayCount": 1,
  339. "effectValue": [
  340. 3.0
  341. ],
  342. "timeType": 2,
  343. "buffTime": 9.0,
  344. "buffType": 2,
  345. "dispelType": 1,
  346. "IsControlBuff": 0,
  347. "IsHideIcon": 0,
  348. "scriptsName": "b_1020"
  349. },
  350. {
  351. "ID": 10211,
  352. "nameTest": "筋脉封锁水",
  353. "decTest": "封锁筋脉",
  354. "icon": "icon_b1021",
  355. "buffName": 500003,
  356. "buffEffectDes": 500044,
  357. "buffGroup": 1021,
  358. "overlayCount": 1,
  359. "effectValue": [
  360. 3.0
  361. ],
  362. "timeType": 2,
  363. "buffTime": 9.0,
  364. "buffType": 2,
  365. "dispelType": 1,
  366. "IsControlBuff": 0,
  367. "IsHideIcon": 0,
  368. "scriptsName": "b_1021"
  369. },
  370. {
  371. "ID": 10221,
  372. "nameTest": "筋脉封锁火",
  373. "decTest": "封锁筋脉",
  374. "icon": "icon_b1022",
  375. "buffName": 500003,
  376. "buffEffectDes": 500044,
  377. "buffGroup": 1022,
  378. "overlayCount": 1,
  379. "effectValue": [
  380. 3.0
  381. ],
  382. "timeType": 2,
  383. "buffTime": 9.0,
  384. "buffType": 2,
  385. "dispelType": 1,
  386. "IsControlBuff": 0,
  387. "IsHideIcon": 0,
  388. "scriptsName": "b_1022"
  389. },
  390. {
  391. "ID": 10231,
  392. "nameTest": "筋脉封锁土",
  393. "decTest": "封锁筋脉",
  394. "icon": "icon_b1023",
  395. "buffName": 500003,
  396. "buffEffectDes": 500044,
  397. "buffGroup": 1023,
  398. "overlayCount": 1,
  399. "effectValue": [
  400. 3.0
  401. ],
  402. "timeType": 2,
  403. "buffTime": 9.0,
  404. "buffType": 2,
  405. "dispelType": 1,
  406. "IsControlBuff": 0,
  407. "IsHideIcon": 0,
  408. "scriptsName": "b_1023"
  409. },
  410. {
  411. "ID": 10241,
  412. "nameTest": "星辰印记",
  413. "decTest": "星辰道升级获得的效果,在结算时收到层数对应的伤害",
  414. "icon": "icon_b1024",
  415. "buffName": 500003,
  416. "buffEffectDes": 500044,
  417. "buffGroup": 1024,
  418. "overlayCount": 99,
  419. "effectValue": [
  420. 3.0
  421. ],
  422. "timeType": 2,
  423. "buffTime": 9.0,
  424. "buffType": 3,
  425. "dispelType": 1,
  426. "IsControlBuff": 0,
  427. "IsHideIcon": 0,
  428. "scriptsName": "b_1024"
  429. },
  430. {
  431. "ID": 10251,
  432. "nameTest": "控制",
  433. "decTest": "不能释放功法,功法也不能充能完成",
  434. "icon": "icon_b1025",
  435. "buffName": 500003,
  436. "buffEffectDes": 500044,
  437. "buffGroup": 1025,
  438. "overlayCount": 99,
  439. "effectValue": [
  440. 3.0
  441. ],
  442. "timeType": 2,
  443. "buffTime": 9.0,
  444. "buffType": 2,
  445. "dispelType": 1,
  446. "IsControlBuff": 1,
  447. "IsHideIcon": 0,
  448. "scriptsName": "b_1025"
  449. },
  450. {
  451. "ID": 10261,
  452. "nameTest": "大树隐身状态",
  453. "decTest": "大树隐身状态",
  454. "icon": "icon_b1026",
  455. "buffName": 500003,
  456. "buffEffectDes": 500044,
  457. "buffGroup": 1026,
  458. "overlayCount": 99,
  459. "effectValue": [
  460. 3.0
  461. ],
  462. "timeType": 2,
  463. "buffTime": 9.0,
  464. "buffType": 3,
  465. "dispelType": 1,
  466. "IsControlBuff": 0,
  467. "IsHideIcon": 0,
  468. "scriptsName": "b_1026"
  469. },
  470. {
  471. "ID": 10271,
  472. "nameTest": "阴水",
  473. "decTest": "",
  474. "icon": "icon_b1027",
  475. "buffName": 500003,
  476. "buffEffectDes": 500044,
  477. "buffGroup": 1027,
  478. "overlayCount": 99,
  479. "effectValue": [
  480. 3.0
  481. ],
  482. "timeType": 2,
  483. "buffTime": 15.0,
  484. "buffType": 2,
  485. "dispelType": 1,
  486. "IsControlBuff": 0,
  487. "IsHideIcon": 0,
  488. "scriptsName": "b_1027"
  489. },
  490. {
  491. "ID": 10281,
  492. "nameTest": "冰冻值",
  493. "decTest": "",
  494. "icon": "icon_b1028",
  495. "buffName": 500003,
  496. "buffEffectDes": 500044,
  497. "buffGroup": 1028,
  498. "overlayCount": 99,
  499. "effectValue": [
  500. 3.0
  501. ],
  502. "timeType": 2,
  503. "buffTime": 15.0,
  504. "buffType": 2,
  505. "dispelType": 1,
  506. "IsControlBuff": 0,
  507. "IsHideIcon": 0,
  508. "scriptsName": "b_1028"
  509. },
  510. {
  511. "ID": 10291,
  512. "nameTest": "金伤势",
  513. "decTest": "影响金的灵根",
  514. "icon": "icon_b1029",
  515. "buffName": 500003,
  516. "buffEffectDes": 500044,
  517. "buffGroup": 1029,
  518. "overlayCount": 15,
  519. "effectValue": [
  520. 1.0
  521. ],
  522. "timeType": 2,
  523. "buffTime": 30.0,
  524. "buffType": 2,
  525. "dispelType": 2,
  526. "IsControlBuff": 0,
  527. "IsHideIcon": 0,
  528. "scriptsName": "b_1029"
  529. },
  530. {
  531. "ID": 10301,
  532. "nameTest": "木伤势",
  533. "decTest": "影响木的灵根",
  534. "icon": "icon_b1030",
  535. "buffName": 500003,
  536. "buffEffectDes": 500044,
  537. "buffGroup": 1030,
  538. "overlayCount": 15,
  539. "effectValue": [
  540. 1.0
  541. ],
  542. "timeType": 2,
  543. "buffTime": 30.0,
  544. "buffType": 2,
  545. "dispelType": 2,
  546. "IsControlBuff": 0,
  547. "IsHideIcon": 0,
  548. "scriptsName": "b_1030"
  549. },
  550. {
  551. "ID": 10311,
  552. "nameTest": "水伤势",
  553. "decTest": "影响水的灵根",
  554. "icon": "icon_b1031",
  555. "buffName": 500003,
  556. "buffEffectDes": 500044,
  557. "buffGroup": 1031,
  558. "overlayCount": 15,
  559. "effectValue": [
  560. 1.0
  561. ],
  562. "timeType": 2,
  563. "buffTime": 30.0,
  564. "buffType": 2,
  565. "dispelType": 2,
  566. "IsControlBuff": 0,
  567. "IsHideIcon": 0,
  568. "scriptsName": "b_1031"
  569. },
  570. {
  571. "ID": 10321,
  572. "nameTest": "火伤势",
  573. "decTest": "影响火的灵根",
  574. "icon": "icon_b1032",
  575. "buffName": 500003,
  576. "buffEffectDes": 500044,
  577. "buffGroup": 1032,
  578. "overlayCount": 15,
  579. "effectValue": [
  580. 1.0
  581. ],
  582. "timeType": 2,
  583. "buffTime": 30.0,
  584. "buffType": 2,
  585. "dispelType": 2,
  586. "IsControlBuff": 0,
  587. "IsHideIcon": 0,
  588. "scriptsName": "b_1032"
  589. },
  590. {
  591. "ID": 10331,
  592. "nameTest": "土伤势",
  593. "decTest": "影响土的灵根",
  594. "icon": "icon_b1033",
  595. "buffName": 500003,
  596. "buffEffectDes": 500044,
  597. "buffGroup": 1033,
  598. "overlayCount": 15,
  599. "effectValue": [
  600. 1.0
  601. ],
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