EventConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "EventConfig.json")]
  8. public partial class EventConfigHolder : ConfigHolder<EventConfig> {
  9. }
  10. [Serializable]
  11. public struct EventConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///事件类型: 1.获得奖励 2.触发战斗
  19. /// </summary>
  20. public int EventType;
  21. /// <summary>
  22. ///触发事件类型: 1.场景事件 2.随机事件 3.通用事件
  23. /// </summary>
  24. public int EventTriggerType;
  25. /// <summary>
  26. ///事件品质
  27. /// </summary>
  28. public int EventQuality;
  29. /// <summary>
  30. ///触发条件类型
  31. /// </summary>
  32. public int[] EventConditionId;
  33. /// <summary>
  34. ///触发效果值
  35. /// </summary>
  36. public int[] EventVlaue;
  37. /// <summary>
  38. ///触发事件的概率
  39. /// </summary>
  40. public int BaseProbability;
  41. /// <summary>
  42. ///描述
  43. /// </summary>
  44. public int Description;
  45. /// <summary>
  46. ///对话ID
  47. /// </summary>
  48. public int DialogueID;
  49. /// <summary>
  50. ///特殊功能参数
  51. /// </summary>
  52. public int associateVlaue;
  53. /// <summary>
  54. ///奖励ID
  55. /// </summary>
  56. public int[] RewardID;
  57. /// <summary>
  58. ///奖励数量
  59. /// </summary>
  60. public int[] RewardCount;
  61. /// <summary>
  62. ///触发下一个事件id
  63. /// </summary>
  64. public int TriggerEventNextId;
  65. }
  66. }
  67. // End of Auto Generated Code