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- // Auto Generated Code By excel2json
- // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "EventConfig.json")]
- public partial class EventConfigHolder : ConfigHolder<EventConfig>
{
- }
- [Serializable]
- public struct EventConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///事件类型: 1.获得奖励 2.触发战斗
- /// </summary>
- public int EventType;
- /// <summary>
- ///触发事件类型: 1.场景事件 2.随机事件 3.通用事件
- /// </summary>
- public int EventTriggerType;
- /// <summary>
- ///事件品质
- /// </summary>
- public int EventQuality;
- /// <summary>
- ///触发条件类型
- /// </summary>
- public int[] EventConditionId;
- /// <summary>
- ///触发效果值
- /// </summary>
- public int[] EventVlaue;
- /// <summary>
- ///触发事件的概率
- /// </summary>
- public int BaseProbability;
- /// <summary>
- ///描述
- /// </summary>
- public int Description;
- /// <summary>
- ///对话ID
- /// </summary>
- public int DialogueID;
- /// <summary>
- ///特殊功能参数
- /// </summary>
- public int associateVlaue;
- /// <summary>
- ///奖励ID
- /// </summary>
- public int[] RewardID;
- /// <summary>
- ///奖励数量
- /// </summary>
- public int[] RewardCount;
- /// <summary>
- ///触发下一个事件id
- /// </summary>
- public int TriggerEventNextId;
- }
- }
- // End of Auto Generated Code
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