DivineSenseConfig.cs 1.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\DivineSenseConfig.xlsx. SheetName: DivineSenseConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "DivineSenseConfig.json")]
  8. public partial class DivineSenseConfigHolder : ConfigHolder<DivineSenseConfig> {
  9. }
  10. [Serializable]
  11. public struct DivineSenseConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///等级
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///探测事件数量
  19. /// </summary>
  20. public int DetectEventCount;
  21. /// <summary>
  22. ///高品质加成概率(目前是线性增长)
  23. /// </summary>
  24. public int QualityBonusChance;
  25. /// <summary>
  26. ///触发额外权重乘数的步长(例如每100神识值)
  27. /// </summary>
  28. public int DivineSenseCount;
  29. /// <summary>
  30. ///神识消耗值 -1完全消耗
  31. /// </summary>
  32. public int DivineSenseCost;
  33. /// <summary>
  34. ///探索所需最低神识值
  35. /// </summary>
  36. public int MinDivineSenseValue;
  37. }
  38. }
  39. // End of Auto Generated Code