MainPanel.cs 5.1 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "MainPanel")]
  11. public partial class MainPanel : UIPanel
  12. {
  13. private void Init()
  14. {
  15. }
  16. protected override void AddEvent()
  17. {
  18. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  19. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  20. }
  21. private void CompleteEvent(IEventData e)
  22. {
  23. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  24. CreatShengShiEvent();
  25. }
  26. private void DivineSensePointChange(IEventData e)
  27. {
  28. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  29. }
  30. protected override void DelEvent()
  31. {
  32. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  33. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  38. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  39. }
  40. public override CTask<bool> AsyncInit(object[] uiData)
  41. {
  42. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  43. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  44. CreatShengShiEvent();
  45. return base.AsyncInit(uiData);
  46. }
  47. public async override CTask Show()
  48. {
  49. await base.Show();
  50. SkillSelectPanel.OpenSkillSelectPanel();
  51. CameraSelect.value = 0.7f;
  52. }
  53. private void CameraSelect_onValueChanged(float value)
  54. {
  55. if (CombatController.currActiveCombat == null ||
  56. CombatController.currActiveCombat.CombatCameraControllder == null)
  57. {
  58. return;
  59. }
  60. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  61. }
  62. private async void Bnt_shengShi_onClick()
  63. {
  64. // EventSystemManager.Instance.DetectRandomEvents();
  65. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  66. {
  67. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  68. return;
  69. }
  70. if (EventSystemManager.Instance.isTriggerEvent)
  71. return;
  72. EventSystemManager.Instance.isTriggerEvent = true;
  73. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  74. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  75. .CombatHeroController.playerHeroEntity.GameObject.transform);
  76. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  77. await TimerComponent.Instance.WaitAsync(500);
  78. EventSystemManager.Instance.isTriggerEvent = false;
  79. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  80. if (eventLists == null || eventLists.Count == 0)
  81. return;
  82. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  83. AccountFileInfo.Instance.SavePlayerData();
  84. CreatShengShiEvent();
  85. }
  86. public async void CreatShengShiEvent()
  87. {
  88. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  89. for (var i = 0; i < AccountFileInfo.Instance.playerData.eventList.Count; i++)
  90. {
  91. ShengShiEventWidget shengShiEventWidget =
  92. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  93. DynamicEvent,
  94. isInstance: true);
  95. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  96. }
  97. }
  98. [CustomMethod(CustomMethodType.Update)]
  99. public void Update()
  100. {
  101. if (Input.GetKeyDown(KeyCode.Y))
  102. {
  103. EventSystemManager.Instance.DetectRandomEvents();
  104. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  105. // {
  106. // LogTool.Log("战斗完成"+isWin);
  107. // });
  108. }
  109. }
  110. public async static CTask OpenPanel()
  111. {
  112. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  113. }
  114. }
  115. }