EventSystemManager.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using Unity.Plastic.Newtonsoft.Json.Serialization;
  10. using UnityEngine;
  11. using Utility;
  12. using Random = UnityEngine.Random;
  13. public class EventSystemManager : Singleton<EventSystemManager>
  14. {
  15. List<EventConfig> eventConfigs = new List<EventConfig>();
  16. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  17. IDialogueMono dialogueMono;
  18. public AccountFileInfo.EventList CurrentEventList;
  19. public bool isTriggerEvent;
  20. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  21. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  22. public void CustomInit(IDialogueMono dialogueMono)
  23. {
  24. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  25. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  26. this.dialogueMono = dialogueMono;
  27. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  28. }
  29. private float timer = 0;
  30. private void Update()
  31. {
  32. timer += Time.deltaTime;
  33. if (timer > 1)
  34. {
  35. timer = 0;
  36. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  37. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  38. AccountFileInfo.Instance.SavePlayerData();
  39. }
  40. }
  41. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  42. {
  43. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  44. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  45. if (count <= 0)
  46. {
  47. //神识值不够
  48. return null;
  49. }
  50. AccountFileInfo.Instance.playerData.divineSenseexp += AccountFileInfo.Instance.playerData.divineSensePoint;
  51. AccountFileInfo.Instance.playerData.divineSensePoint = 0;
  52. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  53. // 神识升级逻辑
  54. UpDivinesense();
  55. // AccountFileInfo.Instance.SavePlayerData();
  56. var eventConfigs = DetectEvents(bigMapId, count);
  57. if (eventConfigs == null || eventConfigs.Count == 0)
  58. return default;
  59. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  60. for (var i = 0; i < eventConfigs.Count; i++)
  61. {
  62. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  63. eventList.eventID = eventConfigs[i].ID;
  64. eventLists.Add(eventList);
  65. }
  66. return eventLists;
  67. }
  68. private void UpDivinesense()
  69. {
  70. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  71. {
  72. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  73. {
  74. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  75. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  76. }
  77. }
  78. AccountFileInfo.Instance.SavePlayerData();
  79. }
  80. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  81. {
  82. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  83. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  84. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  85. var triggeredEvents = new List<EventConfig>();
  86. for (int i = 0; i < eventCount; i++)
  87. {
  88. //先掉落出品质
  89. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  90. // 获取通用事件
  91. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  92. //神识场景事件
  93. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  94. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  95. {
  96. continue;
  97. }
  98. int randomValue1 = Random.Range(0, 101);
  99. //刷场景事件
  100. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  101. {
  102. int randomValue2 = Random.Range(0, candidateEvents.Count);
  103. triggeredEvents.Add(candidateEvents[randomValue2]);
  104. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  105. }
  106. else if (globalEvents.Count > 0)
  107. {
  108. int randomValue2 = Random.Range(0, globalEvents.Count);
  109. triggeredEvents.Add(globalEvents[randomValue2]);
  110. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  111. }
  112. }
  113. if (triggeredEvents.Count == 0)
  114. {
  115. LogTool.Error("没有可以触发的事件");
  116. return default;
  117. }
  118. return triggeredEvents;
  119. }
  120. /// <summary>
  121. /// 触发随机事件
  122. /// </summary>
  123. public void DetectRandomEvents()
  124. {
  125. if (isTriggerEvent)
  126. return;
  127. // 获取随机事件
  128. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  129. if (randomEvents.Count == 0)
  130. {
  131. LogTool.Warning("没有可以刷新的事件");
  132. return;
  133. }
  134. int idex = Random.Range(0, randomEvents.Count);
  135. TriggerEvent(randomEvents[idex]);
  136. }
  137. /// <summary>
  138. /// 触发事件
  139. /// </summary>
  140. public void TriggerEvent(EventConfig evt)
  141. {
  142. if (isTriggerEvent)
  143. return;
  144. isTriggerEvent = true;
  145. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  146. dialogueMono.ChangeComabtState(CombatController.idle);
  147. DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID, () => { CompleteEvent(evt.ID); });
  148. }
  149. /// <summary>
  150. /// 触发事件
  151. /// </summary>
  152. public void TriggerEvent(AccountFileInfo.EventList evt)
  153. {
  154. if (isTriggerEvent)
  155. return;
  156. isTriggerEvent = true;
  157. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  158. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  159. int dialogueID = 0;
  160. if (evt.curStep == 0)
  161. {
  162. dialogueID = eventConfig.EventType;
  163. }
  164. else
  165. {
  166. dialogueID = evt.curStep;
  167. }
  168. CurrentEventList = evt;
  169. dialogueMono.ChangeComabtState(CombatController.idle);
  170. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(); });
  171. }
  172. /// <summary>
  173. /// 检查事件是否满足触发条件。
  174. /// </summary>
  175. private bool CanTriggerEvent(int eventID)
  176. {
  177. var evt = eventConfigs.Find(e => e.ID == eventID);
  178. if (evt.ID == 0)
  179. return false;
  180. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  181. {
  182. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  183. return false;
  184. }
  185. return true;
  186. }
  187. /// <summary>
  188. /// 检查单个触发条件。
  189. /// </summary>
  190. private bool CheckCondition(int conditionid, int EventVlaue)
  191. {
  192. //>=
  193. if (EventVlaue == 1)
  194. {
  195. }
  196. //=
  197. else if (EventVlaue == 2)
  198. {
  199. }
  200. // <=
  201. else if (EventVlaue == 3)
  202. {
  203. }
  204. return true;
  205. }
  206. /// <summary>
  207. /// 完成事件
  208. /// </summary>
  209. /// <param name="eventID">事件ID</param>
  210. public void CompleteEvent(int eventID)
  211. {
  212. isTriggerEvent = false;
  213. LogTool.Log($"完成事件{eventID}");
  214. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  215. if (eventData == null)
  216. {
  217. eventData = new AccountFileInfo.EventData();
  218. eventData.eventID = eventID;
  219. }
  220. eventData.completeCount++;
  221. AccountFileInfo.Instance.playerData.events.Add(eventData);
  222. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  223. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  224. AccountFileInfo.Instance.SavePlayerData();
  225. dialogueMono.ChangeComabtState(CombatController.update);
  226. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  227. }
  228. /// <summary>
  229. /// 完成事件
  230. /// </summary>
  231. /// <param name="eventID">事件ID</param>
  232. public void CompleteEvent()
  233. {
  234. isTriggerEvent = false;
  235. LogTool.Log($"完成事件{CurrentEventList.eventID}");
  236. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == CurrentEventList.eventID);
  237. if (eventData == null)
  238. {
  239. eventData = new AccountFileInfo.EventData();
  240. eventData.eventID = CurrentEventList.eventID;
  241. }
  242. eventData.completeCount++;
  243. AccountFileInfo.Instance.playerData.events.Add(eventData);
  244. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  245. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  246. AccountFileInfo.Instance.playerData.eventList.Remove(CurrentEventList);
  247. AccountFileInfo.Instance.SavePlayerData();
  248. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  249. dialogueMono.ChangeComabtState(CombatController.update);
  250. }
  251. }