HeroInformationPanel.cs 16 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Audio;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Hero;
  12. using UnityEngine;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "HeroInformationPanel")]
  16. public partial class HeroInformationPanel : UIPanel
  17. {
  18. private GameObjectPool modelObj;
  19. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. isAddStack = true;
  24. // IsShowAppBar = false;
  25. }
  26. protected override void AddEvent()
  27. {
  28. }
  29. protected override void DelEvent()
  30. {
  31. }
  32. public override CTask GetFocus()
  33. {
  34. AppBarPanel.ClosePanel();
  35. TitlePanel.OpenPanel();
  36. return base.GetFocus();
  37. }
  38. public override CTask LoseFocus()
  39. {
  40. TitlePanel.ClosePanel();
  41. return base.LoseFocus();
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  46. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  47. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  48. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  49. Btn_Dujie.onClick.AddListener(async () =>
  50. {
  51. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  52. {
  53. HeroBreakthroughPanel.OpenPanel();
  54. }
  55. //预览
  56. else
  57. {
  58. HeroPowerUpConfig heroPowerUpConfig = default;
  59. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  60. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  61. {
  62. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  63. {
  64. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  65. break;
  66. }
  67. }
  68. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  69. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  70. heroData.heroPowerId = heroPowerUpConfig.ID;
  71. HeroInfo heroInfo1 = new HeroInfo();
  72. heroInfo1.InitHero(heroData);
  73. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  74. }
  75. });
  76. Btn_TuPo.onClick.AddListener(async() =>
  77. {
  78. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  79. {
  80. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  81. 1000);
  82. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  83. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  84. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  85. {
  86. return;
  87. }
  88. //小突破
  89. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  90. {
  91. var heroAttributData =
  92. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  93. PlayerManager.Instance.myHero.Upgrade();
  94. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  95. CustomInit();
  96. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  97. }
  98. //大突破
  99. else
  100. {
  101. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  102. await heroBreakthroughPanel.UIClosed();
  103. // PlayerManager.Instance.myHero.Upgrade();
  104. CustomInit();
  105. }
  106. }
  107. else
  108. {
  109. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  110. await heroBreakthroughPanel.UIClosed();
  111. CustomInit();
  112. // TipMessagePanel.OpenTipMessagePanel("")
  113. }
  114. });
  115. Btn_Close.onClick.AddListener(() =>
  116. {
  117. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  118. UIManager.Instance.HideUIUIPanel(this);
  119. });
  120. }
  121. public async CTask CustomInit()
  122. {
  123. ClosePool();
  124. await CreatHero();
  125. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  126. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  127. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  128. HeroAttributeWidget heroAttributeWidget =
  129. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  130. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  131. PlayerManager.Instance.myHero.hp.Value.ToString(),
  132. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  133. HeroAttributeWidgets.Add(heroAttributeWidget);
  134. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  135. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  136. PlayerManager.Instance.myHero.attack.Value.ToString(),
  137. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  138. HeroAttributeWidgets.Add(heroAttributeWidget);
  139. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  140. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  141. PlayerManager.Instance.myHero.defense.Value.ToString(),
  142. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  143. HeroAttributeWidgets.Add(heroAttributeWidget);
  144. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  145. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  146. //
  147. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  148. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  149. // HeroAttributeWidgets.Add(heroAttributeWidget);
  150. Text_Jingjie1.text =
  151. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  152. string jingjie =
  153. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  154. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  155. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  156. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  157. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  158. for (var i = 0; i < JingJieIcons.Count; i++)
  159. {
  160. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  161. {
  162. JingJieIcons[i].icon_name = "dec_jj_huo1";
  163. }
  164. else
  165. {
  166. JingJieIcons[i].icon_name = "dec_jj_huo2";
  167. }
  168. }
  169. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  170. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  171. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  172. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  173. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  174. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  175. if (miao > 0)
  176. {
  177. Text_Speed.text = LanguageManager.Instance.Text(10230,
  178. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  179. }
  180. else
  181. {
  182. Text_Speed.text = LanguageManager.Instance.Text(10266,
  183. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  184. }
  185. Text_exp.text =
  186. $"{(int)PlayerManager.Instance.myHero.exp.Value}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  187. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  188. {
  189. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  190. }
  191. else
  192. {
  193. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  194. }
  195. }
  196. [CustomMethod(CustomMethodType.Update)]
  197. public void Update()
  198. {
  199. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  200. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  201. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  202. Text_exp.text =
  203. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  204. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  205. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  206. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  207. if (miao > 0)
  208. {
  209. Text_Speed.text = LanguageManager.Instance.Text(10230,
  210. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  211. }
  212. else
  213. {
  214. Text_Speed.text = LanguageManager.Instance.Text(10266,
  215. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  216. }
  217. if (Input.GetKeyDown(KeyCode.R))
  218. {
  219. Dujie(90);
  220. }
  221. if (Input.GetKeyDown(KeyCode.E))
  222. {
  223. RecoverDujie();
  224. }
  225. }
  226. private async CTask CreatHero()
  227. {
  228. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  229. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  230. modelObj.own.transform.parent = CameraRoot;
  231. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  232. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  233. modelObj.own.transform.localScale = Vector3.one * 330;
  234. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  235. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  236. int max = modelAnimComponent.Transitions.Library.Count;
  237. for (int i = 0; i < max; i++)
  238. {
  239. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  240. out TransitionModifierGroup transition))
  241. {
  242. var modelIdleClip = transition.Transition as TransitionAsset;
  243. if (modelIdleClip != null && modelIdleClip.name == "idle")
  244. {
  245. modelAnimComponent.Play(modelIdleClip);
  246. break;
  247. }
  248. }
  249. }
  250. }
  251. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  252. {
  253. if (obj == null || obj.layer == newLayer) return;
  254. // 修改当前对象的 Layer
  255. obj.layer = newLayer;
  256. // 遍历所有子对象,递归修改
  257. foreach (Transform child in obj.transform)
  258. {
  259. ChangeLayerRecursively(child.gameObject, newLayer);
  260. }
  261. }
  262. public async static CTask<HeroInformationPanel> OpenPanel()
  263. {
  264. HeroInformationPanel heroInformationPanel =
  265. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  266. heroInformationPanel.CustomInit();
  267. return heroInformationPanel;
  268. }
  269. public async override CTask Close()
  270. {
  271. ClosePool();
  272. await base.Close();
  273. }
  274. private void ClosePool()
  275. {
  276. UIManager.Instance.DormancyGComponent(modelObj);
  277. modelObj = null;
  278. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  279. {
  280. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  281. }
  282. HeroAttributeWidgets.Clear();
  283. }
  284. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  285. public async CTask Dujie(int hart)
  286. {
  287. root.SetActive(false);
  288. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  289. {
  290. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  291. {
  292. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  293. ShowTextWidgetGam, null, transform, isInstance: true));
  294. }
  295. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  296. }
  297. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  298. DujiePanelAnim.Play("guodu");
  299. fx_ui_dujie_guodu.gameObject.SetActive(true);
  300. fx_ui_dujie_hun.gameObject.SetActive(true);
  301. fx_ui_dujie_guodu.Play();
  302. fx_ui_dujie_hun.Play();
  303. long hp = PlayerManager.Instance.myHero.hp.Value;
  304. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  305. Text_Hp.text = $"{hp}/{hp}";
  306. await TimerComponent.Instance.WaitAsync(1000);
  307. Slider_Hp.gameObject.SetActive(true);
  308. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  309. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  310. {
  311. fx_ui_dujie_sd.gameObject.SetActive(true);
  312. fx_ui_dujie_sd.Play();
  313. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  314. await TimerComponent.Instance.WaitAsync(200);
  315. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  316. hp -= h;
  317. hp = hp < 0 ? 0 : hp;
  318. Slider_Hp.value = hp;
  319. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  320. await TimerComponent.Instance.WaitAsync(1000);
  321. }
  322. await TimerComponent.Instance.WaitAsync(150);
  323. fx_ui_dujie_guodu.gameObject.SetActive(false);
  324. fx_ui_dujie_hun.gameObject.SetActive(false);
  325. fx_ui_dujie_sd.gameObject.SetActive(false);
  326. Slider_Hp.gameObject.SetActive(false);
  327. }
  328. public async CTask RecoverDujie()
  329. {
  330. DujiePanelAnim.Play("guodu_idle");
  331. root.SetActive(true);
  332. }
  333. }
  334. }