BoxPanel.cs 10 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Player;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. public static class BoxHelper
  15. {
  16. public async static CTask<List<ItemInfo>> TenBox(int configId, bool isFree = false)
  17. {
  18. AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[configId];
  19. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(configId);
  20. //有免费次数,并且让到时间了就免费抽
  21. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  22. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  23. {
  24. return PlayerManager.Instance.SummonManager.Summon(configId, 10);
  25. }
  26. else
  27. {
  28. //验证道具是否足够
  29. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  30. {
  31. return PlayerManager.Instance.SummonManager.Summon(configId, 10);
  32. }
  33. else
  34. {
  35. TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
  36. return null;
  37. }
  38. }
  39. }
  40. public async static CTask<List<ItemInfo>> OneBox(int configId)
  41. {
  42. AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[configId];
  43. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(configId);
  44. //有免费次数,并且让到时间了就免费抽
  45. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  46. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  47. {
  48. return PlayerManager.Instance.SummonManager.Summon(configId, 1);
  49. }
  50. else
  51. {
  52. //验证道具是否足够
  53. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  54. {
  55. return PlayerManager.Instance.SummonManager.Summon(configId, 1);
  56. }
  57. else
  58. {
  59. TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
  60. return null;
  61. }
  62. }
  63. }
  64. }
  65. [UIBinding(prefab = "BoxPanel")]
  66. public partial class BoxPanel : UIPanel
  67. {
  68. private OpenBoxConfig openBoxConfig;
  69. private AccountFileInfo.SummonData summonData;
  70. public static async void OpenBoxPanel()
  71. {
  72. BoxPanel boxPanel = await UIManager.Instance.LoadAndOpenPanel<BoxPanel>(null, layer: UILayer.Middle);
  73. boxPanel.OpenPanel();
  74. }
  75. private void Init()
  76. {
  77. isAddStack = true;
  78. IsShowAppBar = false;
  79. }
  80. public override CTask GetFocus()
  81. {
  82. // AppBarPanel.ClosePanel();
  83. TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
  84. return base.GetFocus();
  85. }
  86. protected override void AddEvent()
  87. {
  88. }
  89. protected override void DelEvent()
  90. {
  91. }
  92. private bool isStartAd = false;
  93. public override void AddButtonEvent()
  94. {
  95. Btn_Score.onClick.AddListener(() => { OpenBoxScorePanel.OpenPanel(); });
  96. oneButton.onClick.AddListener(OnButtonCallBack);
  97. tenButton.onClick.AddListener(TenButtonCallBack);
  98. Btn_Close.onClick.AddListener(CloseButtonCallBack);
  99. bg.onClick.AddListener(CloseButtonCallBack);
  100. Btn_Gl.onClick.AddListener(() => { OpenBoxaiLvPanel.OpenPanel(); });
  101. }
  102. private async void OnButtonCallBack()
  103. {
  104. if (summonData.isSummonSocre)
  105. {
  106. TipMessagePanel.OpenTipMessagePanel("已经开启300抽挑战,不能进行单抽了");
  107. return;
  108. }
  109. //测试代码
  110. List<ItemInfo> allIitem = await BoxHelper.OneBox(openBoxConfig.ID);
  111. if (allIitem != null)
  112. {
  113. group.gameObject.SetActive(false);
  114. await MarskPanel.OpenPanel();
  115. fx_ui_chouka.gameObject.SetActive(true);
  116. await TimerComponent.Instance.WaitAsync(700);
  117. MarskPanel.ClosePanel();
  118. GachaPanel gachaPanel = await GachaPanel.OpenPanel(allIitem, 1, openBoxConfig.ID);
  119. await gachaPanel.UIClosed();
  120. fx_ui_chouka.gameObject.SetActive(false);
  121. group.gameObject.SetActive(true);
  122. }
  123. UpdateUi();
  124. }
  125. private async void TenButtonCallBack()
  126. {
  127. //测试代码
  128. List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID);
  129. if (allIitem != null)
  130. {
  131. group.gameObject.SetActive(false);
  132. await MarskPanel.OpenPanel();
  133. fx_ui_chouka.gameObject.SetActive(true);
  134. await TimerComponent.Instance.WaitAsync(700);
  135. MarskPanel.ClosePanel();
  136. GachaPanel gachaPanel = await GachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
  137. await gachaPanel.UIClosed();
  138. fx_ui_chouka.gameObject.SetActive(false);
  139. group.gameObject.SetActive(true);
  140. }
  141. UpdateUi();
  142. }
  143. private void CloseButtonCallBack()
  144. {
  145. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  146. UIManager.Instance.HideUIUIPanel(this);
  147. EventManager.Instance.Dispatch(CustomEventType.Combat_EquipFall, null);
  148. }
  149. public async override CTask Close()
  150. {
  151. CombatController.currActiveCombat.isUpdate = true;
  152. await base.Close();
  153. }
  154. public void OpenPanel()
  155. {
  156. CombatController.currActiveCombat.isUpdate = false;
  157. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(2);
  158. ItemConfig config = ConfigComponent.Instance.Get<ItemConfig>(openBoxConfig.CostItemID);
  159. icon_Oneitem.icon_name = config.icon;
  160. Icon_TenItem.icon_name = config.icon;
  161. onCion.text = "x" + openBoxConfig.oneConsume;
  162. tenCion.text = "x" + openBoxConfig.tenConsume;
  163. Slider_Count.maxValue = openBoxConfig.reward2para1;
  164. TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
  165. UpdateUi();
  166. }
  167. [CustomMethod(CustomMethodType.Update)]
  168. public void Update()
  169. {
  170. if (summonData == null)
  171. return;
  172. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  173. PlayerManager.Instance.serverTime < summonData.nextTenFreeTime)
  174. {
  175. int time = (int)(summonData.nextTenFreeTime - PlayerManager.Instance.serverTime);
  176. Text_TenFree.text = PlayerManager.TimeToHSM(time / 1000);
  177. }
  178. else
  179. {
  180. if (Text_TenFree.gameObject.activeSelf)
  181. {
  182. Text_TenFree.gameObject.SetActive(false);
  183. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1])
  184. {
  185. tenCion.text = "免费";
  186. }
  187. else
  188. {
  189. tenCion.text = "x" + openBoxConfig.tenConsume;
  190. }
  191. }
  192. }
  193. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  194. PlayerManager.Instance.serverTime < summonData.nextOneFreeTime)
  195. {
  196. int time = (int)(summonData.nextOneFreeTime - PlayerManager.Instance.serverTime);
  197. Text_OneFree.text = PlayerManager.TimeToHSM(time / 1000);
  198. }
  199. else
  200. {
  201. if (Text_OneFree.gameObject.activeSelf)
  202. {
  203. Text_OneFree.gameObject.SetActive(false);
  204. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1])
  205. {
  206. onCion.text = "免费";
  207. }
  208. else
  209. {
  210. onCion.text = "x" + openBoxConfig.oneConsume;
  211. }
  212. }
  213. }
  214. }
  215. public void UpdateUi()
  216. {
  217. summonData = PlayerManager.Instance.SummonManager.summonDataMap[openBoxConfig.ID];
  218. Slider_Count.value = summonData.baodiCount2;
  219. Text_Count.text = $"{summonData.baodiCount2}/{openBoxConfig.reward2para1}";
  220. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  221. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  222. {
  223. Text_TenFree.gameObject.SetActive(false);
  224. tenCion.text = "免费";
  225. }
  226. //今日次数已用完
  227. else if (summonData.tenFreeCount >= openBoxConfig.oneConsumeFreePara_1[1])
  228. {
  229. Text_TenFree.gameObject.SetActive(false);
  230. tenCion.text = "x" + openBoxConfig.tenConsume;
  231. }
  232. else
  233. {
  234. Text_TenFree.gameObject.SetActive(true);
  235. tenCion.text = "x" + openBoxConfig.tenConsume;
  236. }
  237. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  238. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  239. {
  240. Text_OneFree.gameObject.SetActive(false);
  241. onCion.text = "免费";
  242. }
  243. else if (summonData.oneFreeCount >= openBoxConfig.oneConsumeFreePara[1])
  244. {
  245. onCion.text = "x" + openBoxConfig.oneConsume;
  246. Text_OneFree.gameObject.SetActive(false);
  247. }
  248. else
  249. {
  250. onCion.text = "x" + openBoxConfig.oneConsume;
  251. Text_OneFree.gameObject.SetActive(true);
  252. }
  253. }
  254. }
  255. }