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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Reflection;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace XNodeEditor {
 
-     /// <summary> Contains reflection-related extensions built for xNode </summary>
 
-     public static class NodeEditorReflection {
 
-         [NonSerialized] private static Dictionary<Type, Color> nodeTint;
 
-         [NonSerialized] private static Dictionary<Type, int> nodeWidth;
 
-         /// <summary> All available node types </summary>
 
-         public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
 
-         [NonSerialized] private static Type[] _nodeTypes = null;
 
-         /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
 
-         public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
 
-             BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
 
-             MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
 
-             return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
 
-         }
 
-         public static Type[] GetNodeTypes() {
 
-             //Get all classes deriving from Node via reflection
 
-             return GetDerivedTypes(typeof(XNode.Node));
 
-         }
 
-         /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
 
-         public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
 
-             if (nodeTint == null) {
 
-                 CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
 
-             }
 
-             return nodeTint.TryGetValue(nodeType, out tint);
 
-         }
 
-         /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
 
-         public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
 
-             if (nodeWidth == null) {
 
-                 CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
 
-             }
 
-             return nodeWidth.TryGetValue(nodeType, out width);
 
-         }
 
-         private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
 
-             dict = new Dictionary<Type, V>();
 
-             for (int i = 0; i < nodeTypes.Length; i++) {
 
-                 object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
 
-                 if (attribs == null || attribs.Length == 0) continue;
 
-                 A attrib = attribs[0] as A;
 
-                 dict.Add(nodeTypes[i], getter(attrib));
 
-             }
 
-         }
 
-         /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
 
-         public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
 
-             // If we can't find field in the first run, it's probably a private field in a base class.
 
-             FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
 
-             // Search base classes for private fields only. Public fields are found above
 
-             while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
 
-             return field;
 
-         }
 
-         /// <summary> Get all classes deriving from baseType via reflection </summary>
 
-         public static Type[] GetDerivedTypes(this Type baseType) {
 
-             List<System.Type> types = new List<System.Type>();
 
-             System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
 
-             foreach (Assembly assembly in assemblies) {
 
-                 try {
 
-                     types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
 
-                 } catch (ReflectionTypeLoadException) { }
 
-             }
 
-             return types.ToArray();
 
-         }
 
-         /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
 
-         public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
 
-             KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
 
-             if (items.Length != 0) {
 
-                 contextMenu.AddSeparator("");
 
-                 List<string> invalidatedEntries = new List<string>();
 
-                 foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
 
-                     if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
 
-                         invalidatedEntries.Add(checkValidate.Key.menuItem);
 
-                     }
 
-                 }
 
-                 for (int i = 0; i < items.Length; i++) {
 
-                     KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
 
-                     if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
 
-                         contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
 
-                     } else {
 
-                         contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary> Call OnValidate on target </summary>
 
-         public static void TriggerOnValidate(this UnityEngine.Object target) {
 
-             System.Reflection.MethodInfo onValidate = null;
 
-             if (target != null) {
 
-                 onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
 
-                 if (onValidate != null) onValidate.Invoke(target, null);
 
-             }
 
-         }
 
-         public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
 
-             Type type = obj.GetType();
 
-             MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
 
-             List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
 
-             for (int i = 0; i < methods.Length; i++) {
 
-                 ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
 
-                 if (attribs == null || attribs.Length == 0) continue;
 
-                 if (methods[i].GetParameters().Length != 0) {
 
-                     Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
 
-                     continue;
 
-                 }
 
-                 if (methods[i].IsStatic) {
 
-                     Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
 
-                     continue;
 
-                 }
 
-                 for (int k = 0; k < attribs.Length; k++) {
 
-                     kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
 
-                 }
 
-             }
 
- #if UNITY_5_5_OR_NEWER
 
-             //Sort menu items
 
-             kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
 
- #endif
 
-             return kvp.ToArray();
 
-         }
 
-         /// <summary> Very crude. Uses a lot of reflection. </summary>
 
-         public static void OpenPreferences() {
 
-             try {
 
- #if UNITY_2018_3_OR_NEWER
 
-                 SettingsService.OpenUserPreferences("Preferences/Node Editor");
 
- #else
 
-                 //Open preferences window
 
-                 Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
 
-                 Type type = assembly.GetType("UnityEditor.PreferencesWindow");
 
-                 type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
 
-                 //Get the window
 
-                 EditorWindow window = EditorWindow.GetWindow(type);
 
-                 //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
 
-                 FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
 
-                 if ((bool) refreshField.GetValue(window)) {
 
-                     type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
 
-                     refreshField.SetValue(window, false);
 
-                 }
 
-                 //Get sections
 
-                 FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
 
-                 IList sections = sectionsField.GetValue(window) as IList;
 
-                 //Iterate through sections and check contents
 
-                 Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
 
-                 FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
 
-                 for (int i = 0; i < sections.Count; i++) {
 
-                     GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
 
-                     if (sectionContent.text == "Node Editor") {
 
-                         //Found contents - Set index
 
-                         FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
 
-                         sectionIndexField.SetValue(window, i);
 
-                         return;
 
-                     }
 
-                 }
 
- #endif
 
-             } catch (Exception e) {
 
-                 Debug.LogError(e);
 
-                 Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
 
-             }
 
-         }
 
-     }
 
- }
 
 
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