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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Reflection;
 
- using UnityEditor;
 
- using UnityEditorInternal;
 
- using UnityEngine;
 
- using XNode;
 
- using Object = UnityEngine.Object;
 
- namespace XNodeEditor
 
- {
 
-     /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
 
-     public static class NodeEditorGUILayout
 
-     {
 
-         private static readonly Dictionary<Object, Dictionary<string, ReorderableList>> reorderableListCache
 
-             = new Dictionary<Object, Dictionary<string, ReorderableList>>();
 
-         private static int reorderableListIndex = -1;
 
-         /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
 
-         public static void PropertyField(SerializedProperty property, Node rootNode, bool includeChildren = true,
 
-             params GUILayoutOption[] options)
 
-         {
 
-             PropertyField(property, rootNode, (GUIContent)null, includeChildren, options);
 
-         }
 
-         /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
 
-         public static void PropertyField(SerializedProperty property, Node rootNode, GUIContent label, bool includeChildren = true,
 
-             params GUILayoutOption[] options)
 
-         {
 
-             if (property == null) throw new NullReferenceException();
 
-             Node node = property.serializedObject.targetObject as Node;
 
-             NodePort port = node.GetPort(property.name);
 
-             PropertyField(property, rootNode, label, port, includeChildren);
 
-         }
 
-         /// <summary> Make a field for a serialized property. Manual node port override. </summary>
 
-         public static void PropertyField(SerializedProperty property, Node rootNode, NodePort port, bool includeChildren = true,
 
-             params GUILayoutOption[] options)
 
-         {
 
-             PropertyField(property, rootNode, null, port, includeChildren, options);
 
-         }
 
-         /// <summary> Make a field for a serialized property. Manual node port override. </summary>
 
-         public static void PropertyField(SerializedProperty property, Node rootNode, GUIContent label, NodePort port,
 
-             bool includeChildren = true, params GUILayoutOption[] options)
 
-         {
 
-             if (property == null) throw new NullReferenceException();
 
-             // If property is not a port, display a regular property field
 
-             if (port == null)
 
-             {
 
-                 if (rootNode != null)
 
-                 {
 
-                     string showName = property.name;
 
-                     string tooltip = "";
 
-                     Node.NodeSerializeAttribute nodeSerializeAttribute;
 
-                     // Node.DisabledAttribute disabledAttribute;
 
-                     // NodeEditorUtilities.GetAttrib(rootNode.GetType(), property.name, out disabledAttribute);
 
-                     NodeEditorUtilities.GetAttrib(rootNode.GetType(), property.name, out nodeSerializeAttribute);
 
-                     if (nodeSerializeAttribute != null)
 
-                     {
 
-                         if (nodeSerializeAttribute.isDisable)
 
-                         {
 
-                             EditorGUI.BeginDisabledGroup(true);
 
-                         }
 
-                         else
 
-                         {
 
-                             EditorGUI.EndDisabledGroup();
 
-                         }
 
-                         showName = nodeSerializeAttribute.showName;
 
-                         tooltip = nodeSerializeAttribute.tooltip;
 
-                         if (nodeSerializeAttribute.showType == 0)
 
-                         {
 
-                             GUILayout.BeginHorizontal();
 
-                             EditorGUILayout.PropertyField(property, new GUIContent(showName, tooltip), includeChildren,
 
-                                 GUILayout.MinWidth(30));
 
-                             GUILayout.EndHorizontal();
 
-                         }
 
-                         else if (nodeSerializeAttribute.showType == 1)
 
-                         {
 
-                             EditorGUILayout.LabelField(showName, property.intValue.ToString());
 
-                         }
 
-                         if (nodeSerializeAttribute.isDisable)
 
-                         {
 
-                             EditorGUI.EndDisabledGroup();
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Rect rect = new Rect();
 
-                 List<PropertyAttribute> propertyAttributes =
 
-                     NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
 
-                 Node.NodeSerializeAttribute serializeAttribute;
 
-                 NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out serializeAttribute);
 
-                 // If property is an input, display a regular property field and put a port handle on the left side
 
-                 if (port.direction == NodePort.IO.Input)
 
-                 {
 
-                     // Get data from [Input] attribute
 
-                     Node.ShowBackingValue showBacking = Node.ShowBackingValue.Unconnected;
 
-                     Node.InputAttribute inputAttribute;
 
-                     bool dynamicPortList = false;
 
-                     if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute))
 
-                     {
 
-                         dynamicPortList = inputAttribute.dynamicPortList;
 
-                         showBacking = inputAttribute.backingValue;
 
-                     }
 
-                     bool usePropertyAttributes = dynamicPortList ||
 
-                                                  showBacking == Node.ShowBackingValue.Never ||
 
-                                                  (showBacking == Node.ShowBackingValue.Unconnected &&
 
-                                                   port.IsConnected);
 
-                     float spacePadding = 0;
 
-                     foreach (var attr in propertyAttributes)
 
-                     {
 
-                         if (attr is SpaceAttribute)
 
-                         {
 
-                             if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
 
-                             else spacePadding += (attr as SpaceAttribute).height;
 
-                         }
 
-                         else if (attr is HeaderAttribute)
 
-                         {
 
-                             if (usePropertyAttributes)
 
-                             {
 
-                                 //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
 
-                                 Rect position = GUILayoutUtility.GetRect(0,
 
-                                     (EditorGUIUtility.singleLineHeight * 1.5f) -
 
-                                     EditorGUIUtility
 
-                                         .standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
 
-                                 position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
 
-                                 position = EditorGUI.IndentedRect(position);
 
-                                 GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
 
-                             }
 
-                             else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
 
-                         }
 
-                     }
 
-                     if (dynamicPortList)
 
-                     {
 
-                         Type type = GetType(property);
 
-                         Node.ConnectionType connectionType = inputAttribute != null
 
-                             ? inputAttribute.connectionType
 
-                             : Node.ConnectionType.Multiple;
 
-                         string showName = serializeAttribute != null ? serializeAttribute.showName : property.name;
 
-                         DynamicPortList(showName, type, property.serializedObject, port.direction, connectionType);
 
-                         return;
 
-                     }
 
-                     switch (showBacking)
 
-                     {
 
-                         case Node.ShowBackingValue.Unconnected:
 
-                             // Display a label if port is connected
 
-                             if (port.IsConnected)
 
-                                 EditorGUILayout.LabelField(label != null
 
-                                     ? label
 
-                                     : new GUIContent(property.displayName));
 
-                             // Display an editable property field if port is not connected
 
-                             else
 
-                                 EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
 
-                             break;
 
-                         case Node.ShowBackingValue.Never:
 
-                             // Display a label
 
-                             EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
 
-                             break;
 
-                         case Node.ShowBackingValue.Always:
 
-                             // Display an editable property field
 
-                             EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
 
-                             break;
 
-                     }
 
-                     rect = GUILayoutUtility.GetLastRect();
 
-                     rect.position = rect.position - new Vector2(16, -spacePadding);
 
-                     // If property is an output, display a text label and put a port handle on the right side
 
-                 }
 
-                 else if (port.direction == NodePort.IO.Output)
 
-                 {
 
-                     // Get data from [Output] attribute
 
-                     Node.ShowBackingValue showBacking = Node.ShowBackingValue.Unconnected;
 
-                     Node.OutputAttribute outputAttribute;
 
-                     bool dynamicPortList = false;
 
-                     if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute))
 
-                     {
 
-                         dynamicPortList = outputAttribute.dynamicPortList;
 
-                         showBacking = outputAttribute.backingValue;
 
-                     }
 
-                     bool usePropertyAttributes = dynamicPortList ||
 
-                                                  showBacking == Node.ShowBackingValue.Never ||
 
-                                                  (showBacking == Node.ShowBackingValue.Unconnected &&
 
-                                                   port.IsConnected);
 
-                     float spacePadding = 0;
 
-                     foreach (var attr in propertyAttributes)
 
-                     {
 
-                         if (attr is SpaceAttribute)
 
-                         {
 
-                             if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
 
-                             else spacePadding += (attr as SpaceAttribute).height;
 
-                         }
 
-                         else if (attr is HeaderAttribute)
 
-                         {
 
-                             if (usePropertyAttributes)
 
-                             {
 
-                                 //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
 
-                                 Rect position = GUILayoutUtility.GetRect(0,
 
-                                     (EditorGUIUtility.singleLineHeight * 1.5f) -
 
-                                     EditorGUIUtility
 
-                                         .standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
 
-                                 position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
 
-                                 position = EditorGUI.IndentedRect(position);
 
-                                 GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
 
-                             }
 
-                             else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
 
-                         }
 
-                     }
 
-                     if (dynamicPortList)
 
-                     {
 
-                         Type type = GetType(property);
 
-                         Node.ConnectionType connectionType = outputAttribute != null
 
-                             ? outputAttribute.connectionType
 
-                             : Node.ConnectionType.Multiple;
 
-                         string showName = serializeAttribute != null ? serializeAttribute.showName : property.name;
 
-                         DynamicPortList(showName, type, property.serializedObject, port.direction, connectionType);
 
-                         return;
 
-                     }
 
-                     switch (showBacking)
 
-                     {
 
-                         case Node.ShowBackingValue.Unconnected:
 
-                             // Display a label if port is connected
 
-                             if (port.IsConnected)
 
-                                 EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName),
 
-                                     NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
 
-                             // Display an editable property field if port is not connected
 
-                             else
 
-                                 EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
 
-                             break;
 
-                         case Node.ShowBackingValue.Never:
 
-                             // Display a label
 
-                             EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName),
 
-                                 NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
 
-                             break;
 
-                         case Node.ShowBackingValue.Always:
 
-                             // Display an editable property field
 
-                             EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
 
-                             break;
 
-                     }
 
-                     rect = GUILayoutUtility.GetLastRect();
 
-                     rect.position = rect.position + new Vector2(rect.width, spacePadding);
 
-                 }
 
-                 rect.size = new Vector2(16, 16);
 
-                 NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
 
-                 Color backgroundColor = editor.GetTint();
 
-                 Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
 
-                 DrawPortHandle(rect, backgroundColor, col);
 
-                 // Register the handle position
 
-                 Vector2 portPos = rect.center;
 
-                 NodeEditor.portPositions[port] = portPos;
 
-             }
 
-         }
 
-         private static Type GetType(SerializedProperty property)
 
-         {
 
-             Type parentType = property.serializedObject.targetObject.GetType();
 
-             FieldInfo fi = parentType.GetFieldInfo(property.name);
 
-             return fi.FieldType;
 
-         }
 
-         /// <summary> Make a simple port field. </summary>
 
-         public static void PortField(NodePort port, params GUILayoutOption[] options)
 
-         {
 
-             PortField(null, port, options);
 
-         }
 
-         /// <summary> Make a simple port field. </summary>
 
-         public static void PortField(GUIContent label, NodePort port, params GUILayoutOption[] options)
 
-         {
 
-             if (port == null) return;
 
-             if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
 
-             Vector2 position = Vector3.zero;
 
-             GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
 
-             // If property is an input, display a regular property field and put a port handle on the left side
 
-             if (port.direction == NodePort.IO.Input)
 
-             {
 
-                 // Display a label
 
-                 EditorGUILayout.LabelField(content, options);
 
-                 Rect rect = GUILayoutUtility.GetLastRect();
 
-                 position = rect.position - new Vector2(16, 0);
 
-             }
 
-             // If property is an output, display a text label and put a port handle on the right side
 
-             else if (port.direction == NodePort.IO.Output)
 
-             {
 
-                 // Display a label
 
-                 EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
 
-                 Rect rect = GUILayoutUtility.GetLastRect();
 
-                 position = rect.position + new Vector2(rect.width, 0);
 
-             }
 
-             PortField(position, port);
 
-         }
 
-         /// <summary> Make a simple port field. </summary>
 
-         public static void PortField(Vector2 position, NodePort port)
 
-         {
 
-             if (port == null) return;
 
-             Rect rect = new Rect(position, new Vector2(16, 16));
 
-             NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
 
-             Color backgroundColor = editor.GetTint();
 
-             Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
 
-             DrawPortHandle(rect, backgroundColor, col);
 
-             // Register the handle position
 
-             Vector2 portPos = rect.center;
 
-             NodeEditor.portPositions[port] = portPos;
 
-         }
 
-         /// <summary> Add a port field to previous layout element. </summary>
 
-         public static void AddPortField(NodePort port)
 
-         {
 
-             if (port == null) return;
 
-             Rect rect = new Rect();
 
-             // If property is an input, display a regular property field and put a port handle on the left side
 
-             if (port.direction == NodePort.IO.Input)
 
-             {
 
-                 rect = GUILayoutUtility.GetLastRect();
 
-                 rect.position = rect.position - new Vector2(16, 0);
 
-                 // If property is an output, display a text label and put a port handle on the right side
 
-             }
 
-             else if (port.direction == NodePort.IO.Output)
 
-             {
 
-                 rect = GUILayoutUtility.GetLastRect();
 
-                 rect.position = rect.position + new Vector2(rect.width, 0);
 
-             }
 
-             rect.size = new Vector2(16, 16);
 
-             NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
 
-             Color backgroundColor = editor.GetTint();
 
-             Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
 
-             DrawPortHandle(rect, backgroundColor, col);
 
-             // Register the handle position
 
-             Vector2 portPos = rect.center;
 
-             NodeEditor.portPositions[port] = portPos;
 
-         }
 
-         /// <summary> Draws an input and an output port on the same line </summary>
 
-         public static void PortPair(NodePort input, NodePort output)
 
-         {
 
-             GUILayout.BeginHorizontal();
 
-             PortField(input, GUILayout.MinWidth(0));
 
-             PortField(output, GUILayout.MinWidth(0));
 
-             GUILayout.EndHorizontal();
 
-         }
 
-         public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor)
 
-         {
 
-             Color col = GUI.color;
 
-             GUI.color = backgroundColor;
 
-             GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
 
-             GUI.color = typeColor;
 
-             GUI.DrawTexture(rect, NodeEditorResources.dot);
 
-             GUI.color = col;
 
-         }
 
-         #region Obsolete
 
-         [Obsolete("Use IsDynamicPortListPort instead")]
 
-         public static bool IsInstancePortListPort(NodePort port)
 
-         {
 
-             return IsDynamicPortListPort(port);
 
-         }
 
-         [Obsolete("Use DynamicPortList instead")]
 
-         public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject,
 
-             NodePort.IO io, Node.ConnectionType connectionType = Node.ConnectionType.Multiple,
 
-             Node.TypeConstraint typeConstraint = Node.TypeConstraint.None,
 
-             Action<ReorderableList> onCreation = null)
 
-         {
 
-             DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
 
-         }
 
-         #endregion
 
-         /// <summary> Is this port part of a DynamicPortList? </summary>
 
-         public static bool IsDynamicPortListPort(NodePort port)
 
-         {
 
-             string[] parts = port.fieldName.Split(' ');
 
-             if (parts.Length != 2) return false;
 
-             Dictionary<string, ReorderableList> cache;
 
-             if (reorderableListCache.TryGetValue(port.node, out cache))
 
-             {
 
-                 ReorderableList list;
 
-                 if (cache.TryGetValue(parts[0], out list)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
 
-         /// <param name="fieldName">Supply a list for editable values</param>
 
-         /// <param name="type">Value type of added dynamic ports</param>
 
-         /// <param name="serializedObject">The serializedObject of the node</param>
 
-         /// <param name="connectionType">Connection type of added dynamic ports</param>
 
-         /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
 
-         public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject,
 
-             NodePort.IO io, Node.ConnectionType connectionType = Node.ConnectionType.Multiple,
 
-             Node.TypeConstraint typeConstraint = Node.TypeConstraint.None,
 
-             Action<ReorderableList> onCreation = null)
 
-         {
 
-             Node node = serializedObject.targetObject as Node;
 
-             var indexedPorts = node.DynamicPorts.Select(x =>
 
-             {
 
-                 string[] split = x.fieldName.Split(' ');
 
-                 if (split != null && split.Length == 2 && split[0] == fieldName)
 
-                 {
 
-                     int i = -1;
 
-                     if (int.TryParse(split[1], out i))
 
-                     {
 
-                         return new { index = i, port = x };
 
-                     }
 
-                 }
 
-                 return new { index = -1, port = (NodePort)null };
 
-             }).Where(x => x.port != null);
 
-             List<NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
 
-             node.UpdatePorts();
 
-             ReorderableList list = null;
 
-             Dictionary<string, ReorderableList> rlc;
 
-             if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
 
-             {
 
-                 if (!rlc.TryGetValue(fieldName, out list)) list = null;
 
-             }
 
-             // If a ReorderableList isn't cached for this array, do so.
 
-             if (list == null)
 
-             {
 
-                 SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
 
-                 list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io,
 
-                     connectionType, typeConstraint, onCreation);
 
-                 if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
 
-                 else
 
-                     reorderableListCache.Add(serializedObject.targetObject,
 
-                         new Dictionary<string, ReorderableList>() { { fieldName, list } });
 
-             }
 
-             list.list = dynamicPorts;
 
-             list.DoLayoutList();
 
-         }
 
-         private static ReorderableList CreateReorderableList(string fieldName, List<NodePort> dynamicPorts,
 
-             SerializedProperty arrayData, Type type, SerializedObject serializedObject, NodePort.IO io,
 
-             Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint,
 
-             Action<ReorderableList> onCreation)
 
-         {
 
-             bool hasArrayData = arrayData != null && arrayData.isArray;
 
-             Node node = serializedObject.targetObject as Node;
 
-             ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
 
-             string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
 
-             list.drawElementCallback =
 
-                 (Rect rect, int index, bool isActive, bool isFocused) =>
 
-                 {
 
-                     NodePort port = node.GetPort(fieldName + " " + index);
 
-                     if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
 
-                     {
 
-                         if (arrayData.arraySize <= index)
 
-                         {
 
-                             EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
 
-                             return;
 
-                         }
 
-                         SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
 
-                         EditorGUI.PropertyField(rect, itemData, true);
 
-                     }
 
-                     else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
 
-                     if (port != null)
 
-                     {
 
-                         Vector2 pos = rect.position +
 
-                                       (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
 
-                         PortField(pos, port);
 
-                     }
 
-                 };
 
-             list.elementHeightCallback =
 
-                 (int index) =>
 
-                 {
 
-                     if (hasArrayData)
 
-                     {
 
-                         if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
 
-                         SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
 
-                         return EditorGUI.GetPropertyHeight(itemData);
 
-                     }
 
-                     else return EditorGUIUtility.singleLineHeight;
 
-                 };
 
-             list.drawHeaderCallback =
 
-                 (Rect rect) => { EditorGUI.LabelField(rect, label); };
 
-             list.onSelectCallback =
 
-                 (ReorderableList rl) => { reorderableListIndex = rl.index; };
 
-             list.onReorderCallback =
 
-                 (ReorderableList rl) =>
 
-                 {
 
-                     bool hasRect = false;
 
-                     bool hasNewRect = false;
 
-                     Rect rect = Rect.zero;
 
-                     Rect newRect = Rect.zero;
 
-                     // Move up
 
-                     if (rl.index > reorderableListIndex)
 
-                     {
 
-                         for (int i = reorderableListIndex; i < rl.index; ++i)
 
-                         {
 
-                             NodePort port = node.GetPort(fieldName + " " + i);
 
-                             NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
 
-                             port.SwapConnections(nextPort);
 
-                             // Swap cached positions to mitigate twitching
 
-                             hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
 
-                             hasNewRect =
 
-                                 NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
 
-                             NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect ? newRect : rect;
 
-                             NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;
 
-                         }
 
-                     }
 
-                     // Move down
 
-                     else
 
-                     {
 
-                         for (int i = reorderableListIndex; i > rl.index; --i)
 
-                         {
 
-                             NodePort port = node.GetPort(fieldName + " " + i);
 
-                             NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
 
-                             port.SwapConnections(nextPort);
 
-                             // Swap cached positions to mitigate twitching
 
-                             hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
 
-                             hasNewRect =
 
-                                 NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
 
-                             NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect ? newRect : rect;
 
-                             NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;
 
-                         }
 
-                     }
 
-                     // Apply changes
 
-                     serializedObject.ApplyModifiedProperties();
 
-                     serializedObject.Update();
 
-                     // Move array data if there is any
 
-                     if (hasArrayData)
 
-                     {
 
-                         arrayData.MoveArrayElement(reorderableListIndex, rl.index);
 
-                     }
 
-                     // Apply changes
 
-                     serializedObject.ApplyModifiedProperties();
 
-                     serializedObject.Update();
 
-                     NodeEditorWindow.current.Repaint();
 
-                     EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
 
-                 };
 
-             list.onAddCallback =
 
-                 (ReorderableList rl) =>
 
-                 {
 
-                     // Add dynamic port postfixed with an index number
 
-                     string newName = fieldName + " 0";
 
-                     int i = 0;
 
-                     while (node.HasPort(newName)) newName = fieldName + " " + (++i);
 
-                     if (io == NodePort.IO.Output)
 
-                         node.AddDynamicOutput(type, connectionType, Node.TypeConstraint.None, newName);
 
-                     else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
 
-                     serializedObject.Update();
 
-                     EditorUtility.SetDirty(node);
 
-                     if (hasArrayData)
 
-                     {
 
-                         arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
 
-                     }
 
-                     serializedObject.ApplyModifiedProperties();
 
-                 };
 
-             list.onRemoveCallback =
 
-                 (ReorderableList rl) =>
 
-                 {
 
-                     var indexedPorts = node.DynamicPorts.Select(x =>
 
-                     {
 
-                         string[] split = x.fieldName.Split(' ');
 
-                         if (split != null && split.Length == 2 && split[0] == fieldName)
 
-                         {
 
-                             int i = -1;
 
-                             if (int.TryParse(split[1], out i))
 
-                             {
 
-                                 return new { index = i, port = x };
 
-                             }
 
-                         }
 
-                         return new { index = -1, port = (NodePort)null };
 
-                     }).Where(x => x.port != null);
 
-                     dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
 
-                     int index = rl.index;
 
-                     if (dynamicPorts[index] == null)
 
-                     {
 
-                         Debug.LogWarning("No port found at index " + index + " - Skipped");
 
-                     }
 
-                     else if (dynamicPorts.Count <= index)
 
-                     {
 
-                         Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count +
 
-                                          " - Skipped");
 
-                     }
 
-                     else
 
-                     {
 
-                         // Clear the removed ports connections
 
-                         dynamicPorts[index].ClearConnections();
 
-                         // Move following connections one step up to replace the missing connection
 
-                         for (int k = index + 1; k < dynamicPorts.Count(); k++)
 
-                         {
 
-                             for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
 
-                             {
 
-                                 NodePort other = dynamicPorts[k].GetConnection(j);
 
-                                 dynamicPorts[k].Disconnect(other);
 
-                                 dynamicPorts[k - 1].Connect(other);
 
-                             }
 
-                         }
 
-                         // Remove the last dynamic port, to avoid messing up the indexing
 
-                         node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
 
-                         serializedObject.Update();
 
-                         EditorUtility.SetDirty(node);
 
-                     }
 
-                     if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
 
-                     {
 
-                         if (arrayData.arraySize <= index)
 
-                         {
 
-                             Debug.LogWarning("Attempted to remove array index " + index + " where only " +
 
-                                              arrayData.arraySize + " exist - Skipped");
 
-                             Debug.Log(rl.list[0]);
 
-                             return;
 
-                         }
 
-                         arrayData.DeleteArrayElementAtIndex(index);
 
-                         // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
 
-                         if (dynamicPorts.Count <= arrayData.arraySize)
 
-                         {
 
-                             while (dynamicPorts.Count <= arrayData.arraySize)
 
-                             {
 
-                                 arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
 
-                             }
 
-                             Debug.LogWarning(
 
-                                 "Array size exceeded dynamic ports size. Excess items removed.");
 
-                         }
 
-                         serializedObject.ApplyModifiedProperties();
 
-                         serializedObject.Update();
 
-                     }
 
-                 };
 
-             if (hasArrayData)
 
-             {
 
-                 int dynamicPortCount = dynamicPorts.Count;
 
-                 while (dynamicPortCount < arrayData.arraySize)
 
-                 {
 
-                     // Add dynamic port postfixed with an index number
 
-                     string newName = arrayData.name + " 0";
 
-                     int i = 0;
 
-                     while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
 
-                     if (io == NodePort.IO.Output)
 
-                         node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
 
-                     else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
 
-                     EditorUtility.SetDirty(node);
 
-                     dynamicPortCount++;
 
-                 }
 
-                 while (arrayData.arraySize < dynamicPortCount)
 
-                 {
 
-                     arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
 
-                 }
 
-                 serializedObject.ApplyModifiedProperties();
 
-                 serializedObject.Update();
 
-             }
 
-             if (onCreation != null) onCreation(list);
 
-             return list;
 
-         }
 
-     }
 
- }
 
 
  |